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tekelanew_acs/acs/nladmin-ui/node_modules/echarts-gl/lib/effect/EdgePass.js

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2024-12-03 17:40:13 +08:00
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _Matrix = require("claygl/src/math/Matrix4");
var _Vector = require("claygl/src/math/Vector3");
var _Texture2D = require("claygl/src/Texture2D");
var _Texture = require("claygl/src/Texture");
var _Pass = require("claygl/src/compositor/Pass");
var _Shader = require("claygl/src/Shader");
var _FrameBuffer = require("claygl/src/FrameBuffer");
function EdgePass(opt) {
opt = opt || {};
this._edgePass = new _Pass.default({
fragment: _Shader.default.source('ecgl.edge')
});
this._edgePass.setUniform('normalTexture', opt.normalTexture);
this._edgePass.setUniform('depthTexture', opt.depthTexture);
this._targetTexture = new _Texture2D.default({
type: _Texture.default.HALF_FLOAT
});
this._frameBuffer = new _FrameBuffer.default();
this._frameBuffer.attach(this._targetTexture);
}
EdgePass.prototype.update = function (renderer, camera, sourceTexture, frame) {
var width = renderer.getWidth();
var height = renderer.getHeight();
var texture = this._targetTexture;
texture.width = width;
texture.height = height;
var frameBuffer = this._frameBuffer;
frameBuffer.bind(renderer);
this._edgePass.setUniform('projectionInv', camera.invProjectionMatrix.array);
this._edgePass.setUniform('textureSize', [width, height]);
this._edgePass.setUniform('texture', sourceTexture);
this._edgePass.render(renderer);
frameBuffer.unbind(renderer);
};
EdgePass.prototype.getTargetTexture = function () {
return this._targetTexture;
};
EdgePass.prototype.setParameter = function (name, val) {
this._edgePass.setUniform(name, val);
};
EdgePass.prototype.dispose = function (renderer) {
this._targetTexture.dispose(renderer);
this._frameBuffer.dispose(renderer);
};
var _default = EdgePass;
exports.default = _default;