Files
apt15e/src/pages/modules/gl-map-2.vue
2025-08-29 21:06:21 +08:00

576 lines
17 KiB
Vue
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<template>
<div class="point-cloud-map">
<div ref="canvasContainer" class="canvas-container"></div>
<!-- 定位按钮 -->
<el-button icon="el-icon-location" size="mini" class="locate-button" @click="locateCarToCenter">
</el-button>
<div v-if="isLoading" class="loading-indicator">
<i class="fa fa-circle-o-notch fa-spin"></i> {{ $t('Loading') }}
</div>
</div>
</template>
<script>
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { mapGetters } from 'vuex'
// import { points } from '../../config/point.js'
// import { points1 } from '../../config/point1.js'
// import { points2 } from '../../config/point2.js'
// 常量定义
const UPDATE_INTERVAL = 800
const DEFAULT_VIEW_SIZE = 20
const BOUND_MARGIN = 0.1
const MIN_ZOOM_RATIO = 0.5
const MAX_ZOOM_RATIO = 3
const AUTO_ADJUST_THRESHOLD = 100 // 每新增100个点检查是否需要调整视口
export default {
name: 'PointCloudMap',
data() {
return {
// Three.js核心对象
scene: null,
camera: null,
renderer: null,
controls: null,
// 点云相关
pointCloudGeometry: null,
pointCloudMaterial: null,
pointCloudMesh: null,
allPoints: [],
pointCount: 0,
pointScale: 1.0,
newPointsSinceLastAdjust: 0, // 新增点计数器
// 小车相关
vehicleImage: require('../../images/new/agv.png'),
carMesh: null,
carTexture: null,
// WebSocket相关
socket: null,
isLoading: true,
reconnectTimer: null,
// 动画与性能
viewSize: DEFAULT_VIEW_SIZE,
animationId: null,
lastUpdateTime: 0,
updateInterval: UPDATE_INTERVAL,
// 点云边界
pointBounds: {
minX: Infinity,
maxX: -Infinity,
minY: Infinity,
maxY: -Infinity
},
isDestroyed: false,
baseViewSize: 0,
// 画布尺寸(正方形)
canvasSize: {
width: 0,
height: 0
}
}
},
computed: {
...mapGetters(['serverUrl', 'userRole', 'carPosition']),
},
watch: {
carPosition: {
handler(newVal) {
this.updateCarPosition(newVal)
},
deep: true
}
},
mounted() {
this.initializeComponent()
},
beforeDestroy() {
this.cleanup()
},
methods: {
initializeComponent() {
// 设置画布为正方形(仅初始化时设置一次)
this.setCanvasSizeAsSquare()
this.initThreeJs()
this.initControls()
this.initPointCloud()
this.initCar()
this.startAnimationLoop()
},
/**
* 设置画布为正方形(宽高等于容器初始宽度)
*/
setCanvasSizeAsSquare() {
const container = this.$refs.canvasContainer
// 获取容器初始宽度
const containerWidth = container.clientWidth
// 设置宽高相等(正方形),仅初始化时计算一次
this.canvasSize.width = containerWidth
this.canvasSize.height = containerWidth
},
initThreeJs() {
const container = this.$refs.canvasContainer
const aspect = this.canvasSize.width / this.canvasSize.height // 正方形画布aspect=1
this.scene = new THREE.Scene()
this.camera = new THREE.OrthographicCamera(
-this.viewSize * aspect / 2,
this.viewSize * aspect / 2,
this.viewSize / 2,
-this.viewSize / 2,
0.1,
1000
)
this.camera.position.z = 100
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
transparent: true
})
// 使用初始化时计算的正方形尺寸
this.renderer.setSize(this.canvasSize.width, this.canvasSize.height)
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
this.renderer.setClearAlpha(0)
container.appendChild(this.renderer.domElement)
},
initControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
this.controls.enableRotate = false
this.controls.enableZoom = true
this.controls.enablePan = true
this.controls.screenSpacePanning = true
this.controls.touchZoomSpeed = 1
this.controls.panSpeed = 1
this.controls.touches = {
ONE: THREE.TOUCH.PAN,
TWO: THREE.TOUCH.DOLLY_PAN
}
this.controls.addEventListener('error', (event) => {
console.error('OrbitControls error:', event)
})
},
initPointCloud() {
this.pointCloudGeometry = new THREE.BufferGeometry()
this.pointCloudMaterial = new THREE.PointsMaterial({
color: 0xFFFFFF,
size: 1,
sizeAttenuation: true,
transparent: true,
opacity: 1
})
this.pointCloudMesh = new THREE.Points(
this.pointCloudGeometry,
this.pointCloudMaterial
)
this.scene.add(this.pointCloudMesh)
this.allPoints = []
},
initCar() {
const loader = new THREE.TextureLoader()
this.carTexture = loader.load(this.vehicleImage, (texture) => {
const material = new THREE.SpriteMaterial({
map: texture,
transparent: true,
opacity: 1,
depthWrite: false
})
this.carMesh = new THREE.Sprite(material)
this.scene.add(this.carMesh)
this.calculateCarSize()
if (this.carPosition) {
this.updateCarPosition(this.carPosition)
// 初始时将小车定位到中心
this.locateCarToCenter()
}
}, undefined, (error) => {
console.error('小车图片加载失败:', error)
})
},
calculateCarSize() {
if (!this.carMesh) return
// 基于初始化的正方形画布计算小车尺寸(不再更新)
const spriteSizeX = (50 / this.canvasSize.width) * this.viewSize * (this.canvasSize.width / this.canvasSize.height)
const spriteSizeY = (50 / this.canvasSize.height) * this.viewSize
this.carMesh.scale.set(spriteSizeX, spriteSizeY, 1)
},
updateCarPosition(position) {
if (this.carMesh && position) {
this.carMesh.position.x = position.x * this.pointScale
this.carMesh.position.y = position.y * this.pointScale
this.carMesh.position.z = 1
this.carMesh.rotation.z = position.angle
}
},
/**
* 定位按钮点击事件 - 将小车置于视窗中心
*/
locateCarToCenter() {
if (!this.carMesh || !this.carPosition || !this.controls) return
// 计算小车在世界坐标系中的位置
const carWorldX = this.carPosition.x * this.pointScale
const carWorldY = this.carPosition.y * this.pointScale
// 将相机和控制器目标设置为小车位置,实现居中
this.controls.target.set(carWorldX, carWorldY, 0)
this.camera.position.set(carWorldX, carWorldY, 100)
this.controls.update() // 立即更新控制器状态
},
initWebSocket() {
if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
const protocol = this.serverUrl.startsWith('https') ? 'wss' : 'ws'
const wsHost = this.serverUrl.replace(/^https?:\/\//, '')
this.socket = new WebSocket(`${protocol}://${wsHost}/webSocket/PointCloudData/${this.userRole}`)
this.socket.onopen = () => {
console.log('WebSocket连接已建立')
this.isLoading = false
}
this.socket.onmessage = (event) => {
if (this.isDestroyed) return
try {
const now = Date.now()
if (now - this.lastUpdateTime < this.updateInterval) {
return
}
this.lastUpdateTime = now
if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
const pointData = JSON.parse(event.data)
this.updatePointCloud(pointData.data)
} catch (error) {
console.error('解析点云数据失败:', error)
}
}
this.socket.onclose = (event) => {
console.log('WebSocket连接已关闭代码:', event.code)
this.isLoading = true
this.reconnectTimer = setTimeout(() => this.initWebSocket(), 3000)
}
this.socket.onerror = (error) => {
if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
console.error('WebSocket错误:', error)
this.isLoading = true
}
},
closeWebSocket() {
if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
if (this.socket) {
this.socket.onopen = null
this.socket.onmessage = null
this.socket.onclose = null
this.socket.onerror = null
this.socket.close(1000, '组件销毁')
this.socket = null
}
this.allPoints = []
},
init() {
this.initWebSocket()
// this.isLoading = false;
// const pointData = points.data
// this.updatePointCloud(pointData);
// setTimeout(() => {
// const arr = points1.data
// this.updatePointCloud(arr);
// }, 1000)
// setTimeout(() => {
// const arr = points2.data
// this.updatePointCloud(arr);
// }, 2000)
},
updatePointCloud(points) {
if (!Array.isArray(points) || points.length === 0) return
const existingPoints = new Set(this.allPoints.map(p => `${p.x},${p.y}`))
const newUniquePoints = points.filter(point => {
const key = `${point.x},${point.y}`
return !existingPoints.has(key)
})
if (newUniquePoints.length === 0) return
this.allPoints = [...this.allPoints, ...newUniquePoints]
this.pointCount = this.allPoints.length
this.newPointsSinceLastAdjust += newUniquePoints.length
this.updatePointBounds(newUniquePoints)
this.updatePointCloudGeometry(newUniquePoints)
// 定期检查是否需要调整视口
if (this.newPointsSinceLastAdjust >= AUTO_ADJUST_THRESHOLD) {
this.checkAndAdjustViewport()
this.newPointsSinceLastAdjust = 0
}
},
updatePointBounds(newPoints) {
for (const point of newPoints) {
const scaledX = (point.x || 0) * this.pointScale
const scaledY = (point.y || 0) * this.pointScale
if (scaledX < this.pointBounds.minX) this.pointBounds.minX = scaledX
if (scaledX > this.pointBounds.maxX) this.pointBounds.maxX = scaledX
if (scaledY < this.pointBounds.minY) this.pointBounds.minY = scaledY
if (scaledY > this.pointBounds.maxY) this.pointBounds.maxY = scaledY
}
// 仅在首次加载点云时自动适配
if (this.pointCount === newPoints.length) {
this.adjustCameraByBounds()
}
},
/**
* 检查并调整视口
*/
checkAndAdjustViewport() {
const aspect = this.canvasSize.width / this.canvasSize.height
const pointRangeX = this.pointBounds.maxX - this.pointBounds.minX
const pointRangeY = this.pointBounds.maxY - this.pointBounds.minY
// 计算当前视口能显示的范围
const currentViewWidth = this.viewSize * aspect
const currentViewHeight = this.viewSize
// 如果点云范围超过当前视口的80%,则调整视口
if (pointRangeX > currentViewWidth * 0.8 || pointRangeY > currentViewHeight * 0.8) {
this.adjustCameraByBounds()
}
},
updatePointCloudGeometry(newUniquePoints) {
const positionAttribute = this.pointCloudGeometry.getAttribute('position')
let positions
const newPointsCount = newUniquePoints.length
if (!positionAttribute) {
positions = new Float32Array(this.pointCount * 3)
this.pointCloudGeometry.setAttribute(
'position',
new THREE.BufferAttribute(positions, 3)
)
} else {
positions = positionAttribute.array
const newLength = this.pointCount * 3
if (newLength > positions.length) {
const newPositions = new Float32Array(Math.ceil(newLength * 1.2))
newPositions.set(positions)
positions = newPositions
this.pointCloudGeometry.setAttribute(
'position',
new THREE.BufferAttribute(positions, 3)
)
}
}
const startIndex = (this.pointCount - newPointsCount) * 3
for (let i = 0; i < newPointsCount; i++) {
const point = newUniquePoints[i]
const index = startIndex + i * 3
positions[index] = (point.x || 0) * this.pointScale
positions[index + 1] = (point.y || 0) * this.pointScale
positions[index + 2] = 0
}
this.pointCloudGeometry.getAttribute('position').needsUpdate = true
},
adjustCameraByBounds() {
const aspect = this.canvasSize.width / this.canvasSize.height
const pointRangeX = this.pointBounds.maxX - this.pointBounds.minX
const pointRangeY = this.pointBounds.maxY - this.pointBounds.minY
let baseViewSize = DEFAULT_VIEW_SIZE
if (this.allPoints.length > 0 && !(pointRangeX === 0 && pointRangeY === 0)) {
const requiredViewSizeX = pointRangeX * (1 + BOUND_MARGIN)
const requiredViewSizeY = pointRangeY * (1 + BOUND_MARGIN)
baseViewSize = Math.max(requiredViewSizeX / aspect, requiredViewSizeY)
// 确保视口不会太小
baseViewSize = Math.max(baseViewSize, DEFAULT_VIEW_SIZE)
}
this.baseViewSize = baseViewSize
this.viewSize = baseViewSize
this.camera.left = -this.viewSize * aspect / 2
this.camera.right = this.viewSize * aspect / 2
this.camera.top = this.viewSize / 2
this.camera.bottom = -this.viewSize / 2
this.camera.updateProjectionMatrix()
// 初始时将小车定位到中心
this.locateCarToCenter()
if (this.controls) {
this.controls.minZoom = MIN_ZOOM_RATIO
this.controls.maxZoom = MAX_ZOOM_RATIO
this.controls.minDistance = 50
this.controls.maxDistance = 200
this.controls.zoomToCursor = false
}
this.calculateCarSize()
},
startAnimationLoop() {
const animate = () => {
this.animationId = requestAnimationFrame(animate)
if (this.controls) {
this.controls.update()
}
this.renderer.render(this.scene, this.camera)
}
animate()
},
cleanup() {
this.isDestroyed = true
this.closeWebSocket()
if (this.animationId) {
cancelAnimationFrame(this.animationId)
this.animationId = null
}
if (this.controls) {
this.controls.dispose()
this.controls = null
}
if (this.scene) {
if (this.pointCloudMesh) {
this.scene.remove(this.pointCloudMesh)
}
if (this.carMesh) {
this.scene.remove(this.carMesh)
}
this.scene.clear()
this.scene = null
}
if (this.renderer) {
const container = this.$refs.canvasContainer
if (container && this.renderer.domElement) {
container.removeChild(this.renderer.domElement)
}
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer = null
}
if (this.pointCloudGeometry) {
this.pointCloudGeometry.dispose()
this.pointCloudGeometry = null
}
if (this.pointCloudMaterial) {
this.pointCloudMaterial.map = null
this.pointCloudMaterial.dispose()
this.pointCloudMaterial = null
}
if (this.carTexture) {
this.carTexture.dispose()
this.carTexture = null
}
this.camera = null
this.carMesh = null
this.pointCloudMesh = null
}
}
}
</script>
<style lang="stylus" scoped>
.point-cloud-map
position relative
width 100%
height 100%
background-color rgba(4, 33, 58, 70%)
box-shadow inset 1px 1px 7px 2px #4d9bcd
overflow hidden
.canvas-container
display: flex;
align-items: center;
justify-content: center;
width: 100%
height: 100%
position: relative
z-index: 0
// 定位按钮样式
.locate-button
position: absolute
bottom: 20px
right: 20px
width: 40px
height: 40px
border-radius: 50%
background-color: rgba(255, 255, 255, 0.8)
border: none
color: #333
font-size: 18px
cursor: pointer
display: flex
align-items: center
justify-content: center
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2)
z-index: 100
transition: all 0.2s ease
&:hover
background-color: white
transform: scale(1.05)
&:active
transform: scale(0.95)
.loading-indicator
position: absolute
top: 50%
left: 50%
transform: translate(-50%, -50%)
background-color: rgba(255, 255, 255, 0.8)
padding: .01rem .02rem
border-radius: 4px
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1)
font-size: .12rem
color: #333
z-index: 100
display: flex
align-items: center
</style>