576 lines
17 KiB
Vue
576 lines
17 KiB
Vue
<template>
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<div class="point-cloud-map">
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<div ref="canvasContainer" class="canvas-container"></div>
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<!-- 定位按钮 -->
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<el-button icon="el-icon-location" size="mini" class="locate-button" @click="locateCarToCenter">
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</el-button>
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<div v-if="isLoading" class="loading-indicator">
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<i class="fa fa-circle-o-notch fa-spin"></i> {{ $t('Loading') }}
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</div>
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</div>
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</template>
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<script>
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import * as THREE from 'three'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import { mapGetters } from 'vuex'
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// import { points } from '../../config/point.js'
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// import { points1 } from '../../config/point1.js'
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// import { points2 } from '../../config/point2.js'
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// 常量定义
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const UPDATE_INTERVAL = 800
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const DEFAULT_VIEW_SIZE = 20
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const BOUND_MARGIN = 0.1
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const MIN_ZOOM_RATIO = 0.5
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const MAX_ZOOM_RATIO = 3
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const AUTO_ADJUST_THRESHOLD = 100 // 每新增100个点检查是否需要调整视口
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export default {
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name: 'PointCloudMap',
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data() {
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return {
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// Three.js核心对象
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scene: null,
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camera: null,
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renderer: null,
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controls: null,
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// 点云相关
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pointCloudGeometry: null,
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pointCloudMaterial: null,
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pointCloudMesh: null,
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allPoints: [],
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pointCount: 0,
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pointScale: 1.0,
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newPointsSinceLastAdjust: 0, // 新增点计数器
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// 小车相关
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vehicleImage: require('../../images/new/agv.png'),
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carMesh: null,
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carTexture: null,
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// WebSocket相关
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socket: null,
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isLoading: true,
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reconnectTimer: null,
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// 动画与性能
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viewSize: DEFAULT_VIEW_SIZE,
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animationId: null,
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lastUpdateTime: 0,
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updateInterval: UPDATE_INTERVAL,
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// 点云边界
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pointBounds: {
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minX: Infinity,
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maxX: -Infinity,
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minY: Infinity,
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maxY: -Infinity
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},
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isDestroyed: false,
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baseViewSize: 0,
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// 画布尺寸(正方形)
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canvasSize: {
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width: 0,
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height: 0
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}
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}
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},
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computed: {
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...mapGetters(['serverUrl', 'userRole', 'carPosition']),
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},
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watch: {
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carPosition: {
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handler(newVal) {
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this.updateCarPosition(newVal)
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},
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deep: true
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}
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},
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mounted() {
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this.initializeComponent()
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},
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beforeDestroy() {
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this.cleanup()
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},
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methods: {
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initializeComponent() {
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// 设置画布为正方形(仅初始化时设置一次)
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this.setCanvasSizeAsSquare()
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this.initThreeJs()
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this.initControls()
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this.initPointCloud()
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this.initCar()
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this.startAnimationLoop()
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},
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/**
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* 设置画布为正方形(宽高等于容器初始宽度)
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*/
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setCanvasSizeAsSquare() {
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const container = this.$refs.canvasContainer
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// 获取容器初始宽度
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const containerWidth = container.clientWidth
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// 设置宽高相等(正方形),仅初始化时计算一次
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this.canvasSize.width = containerWidth
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this.canvasSize.height = containerWidth
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},
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initThreeJs() {
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const container = this.$refs.canvasContainer
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const aspect = this.canvasSize.width / this.canvasSize.height // 正方形画布,aspect=1
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this.scene = new THREE.Scene()
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this.camera = new THREE.OrthographicCamera(
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-this.viewSize * aspect / 2,
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this.viewSize * aspect / 2,
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this.viewSize / 2,
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-this.viewSize / 2,
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0.1,
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1000
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)
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this.camera.position.z = 100
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this.renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: true,
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transparent: true
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})
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// 使用初始化时计算的正方形尺寸
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this.renderer.setSize(this.canvasSize.width, this.canvasSize.height)
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this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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this.renderer.setClearAlpha(0)
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container.appendChild(this.renderer.domElement)
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},
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initControls() {
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this.controls = new OrbitControls(this.camera, this.renderer.domElement)
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this.controls.enableRotate = false
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this.controls.enableZoom = true
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this.controls.enablePan = true
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this.controls.screenSpacePanning = true
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this.controls.touchZoomSpeed = 1
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this.controls.panSpeed = 1
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this.controls.touches = {
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ONE: THREE.TOUCH.PAN,
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TWO: THREE.TOUCH.DOLLY_PAN
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}
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this.controls.addEventListener('error', (event) => {
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console.error('OrbitControls error:', event)
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})
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},
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initPointCloud() {
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this.pointCloudGeometry = new THREE.BufferGeometry()
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this.pointCloudMaterial = new THREE.PointsMaterial({
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color: 0xFFFFFF,
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size: 1,
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sizeAttenuation: true,
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transparent: true,
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opacity: 1
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})
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this.pointCloudMesh = new THREE.Points(
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this.pointCloudGeometry,
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this.pointCloudMaterial
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)
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this.scene.add(this.pointCloudMesh)
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this.allPoints = []
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},
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initCar() {
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const loader = new THREE.TextureLoader()
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this.carTexture = loader.load(this.vehicleImage, (texture) => {
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const material = new THREE.SpriteMaterial({
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map: texture,
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transparent: true,
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opacity: 1,
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depthWrite: false
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})
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this.carMesh = new THREE.Sprite(material)
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this.scene.add(this.carMesh)
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this.calculateCarSize()
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if (this.carPosition) {
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this.updateCarPosition(this.carPosition)
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// 初始时将小车定位到中心
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this.locateCarToCenter()
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}
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}, undefined, (error) => {
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console.error('小车图片加载失败:', error)
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})
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},
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calculateCarSize() {
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if (!this.carMesh) return
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// 基于初始化的正方形画布计算小车尺寸(不再更新)
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const spriteSizeX = (50 / this.canvasSize.width) * this.viewSize * (this.canvasSize.width / this.canvasSize.height)
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const spriteSizeY = (50 / this.canvasSize.height) * this.viewSize
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this.carMesh.scale.set(spriteSizeX, spriteSizeY, 1)
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},
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updateCarPosition(position) {
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if (this.carMesh && position) {
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this.carMesh.position.x = position.x * this.pointScale
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this.carMesh.position.y = position.y * this.pointScale
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this.carMesh.position.z = 1
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this.carMesh.rotation.z = position.angle
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}
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},
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/**
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* 定位按钮点击事件 - 将小车置于视窗中心
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*/
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locateCarToCenter() {
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if (!this.carMesh || !this.carPosition || !this.controls) return
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// 计算小车在世界坐标系中的位置
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const carWorldX = this.carPosition.x * this.pointScale
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const carWorldY = this.carPosition.y * this.pointScale
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// 将相机和控制器目标设置为小车位置,实现居中
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this.controls.target.set(carWorldX, carWorldY, 0)
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this.camera.position.set(carWorldX, carWorldY, 100)
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this.controls.update() // 立即更新控制器状态
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},
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initWebSocket() {
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
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const protocol = this.serverUrl.startsWith('https') ? 'wss' : 'ws'
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const wsHost = this.serverUrl.replace(/^https?:\/\//, '')
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this.socket = new WebSocket(`${protocol}://${wsHost}/webSocket/PointCloudData/${this.userRole}`)
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this.socket.onopen = () => {
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console.log('WebSocket连接已建立')
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this.isLoading = false
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}
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this.socket.onmessage = (event) => {
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if (this.isDestroyed) return
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try {
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const now = Date.now()
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if (now - this.lastUpdateTime < this.updateInterval) {
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return
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}
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this.lastUpdateTime = now
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
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const pointData = JSON.parse(event.data)
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this.updatePointCloud(pointData.data)
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} catch (error) {
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console.error('解析点云数据失败:', error)
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}
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}
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this.socket.onclose = (event) => {
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console.log('WebSocket连接已关闭,代码:', event.code)
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this.isLoading = true
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this.reconnectTimer = setTimeout(() => this.initWebSocket(), 3000)
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}
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this.socket.onerror = (error) => {
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
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console.error('WebSocket错误:', error)
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this.isLoading = true
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}
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},
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closeWebSocket() {
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer)
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if (this.socket) {
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this.socket.onopen = null
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this.socket.onmessage = null
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this.socket.onclose = null
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this.socket.onerror = null
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this.socket.close(1000, '组件销毁')
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this.socket = null
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}
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this.allPoints = []
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},
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init() {
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this.initWebSocket()
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// this.isLoading = false;
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// const pointData = points.data
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// this.updatePointCloud(pointData);
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// setTimeout(() => {
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// const arr = points1.data
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// this.updatePointCloud(arr);
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// }, 1000)
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// setTimeout(() => {
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// const arr = points2.data
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// this.updatePointCloud(arr);
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// }, 2000)
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},
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updatePointCloud(points) {
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if (!Array.isArray(points) || points.length === 0) return
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const existingPoints = new Set(this.allPoints.map(p => `${p.x},${p.y}`))
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const newUniquePoints = points.filter(point => {
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const key = `${point.x},${point.y}`
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return !existingPoints.has(key)
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})
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if (newUniquePoints.length === 0) return
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this.allPoints = [...this.allPoints, ...newUniquePoints]
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this.pointCount = this.allPoints.length
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this.newPointsSinceLastAdjust += newUniquePoints.length
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this.updatePointBounds(newUniquePoints)
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this.updatePointCloudGeometry(newUniquePoints)
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// 定期检查是否需要调整视口
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if (this.newPointsSinceLastAdjust >= AUTO_ADJUST_THRESHOLD) {
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this.checkAndAdjustViewport()
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this.newPointsSinceLastAdjust = 0
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}
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},
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updatePointBounds(newPoints) {
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for (const point of newPoints) {
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const scaledX = (point.x || 0) * this.pointScale
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const scaledY = (point.y || 0) * this.pointScale
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if (scaledX < this.pointBounds.minX) this.pointBounds.minX = scaledX
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if (scaledX > this.pointBounds.maxX) this.pointBounds.maxX = scaledX
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if (scaledY < this.pointBounds.minY) this.pointBounds.minY = scaledY
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if (scaledY > this.pointBounds.maxY) this.pointBounds.maxY = scaledY
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}
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// 仅在首次加载点云时自动适配
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if (this.pointCount === newPoints.length) {
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this.adjustCameraByBounds()
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}
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},
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/**
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* 检查并调整视口
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*/
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checkAndAdjustViewport() {
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const aspect = this.canvasSize.width / this.canvasSize.height
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const pointRangeX = this.pointBounds.maxX - this.pointBounds.minX
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const pointRangeY = this.pointBounds.maxY - this.pointBounds.minY
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// 计算当前视口能显示的范围
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const currentViewWidth = this.viewSize * aspect
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const currentViewHeight = this.viewSize
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// 如果点云范围超过当前视口的80%,则调整视口
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if (pointRangeX > currentViewWidth * 0.8 || pointRangeY > currentViewHeight * 0.8) {
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this.adjustCameraByBounds()
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}
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},
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updatePointCloudGeometry(newUniquePoints) {
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const positionAttribute = this.pointCloudGeometry.getAttribute('position')
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let positions
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const newPointsCount = newUniquePoints.length
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if (!positionAttribute) {
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positions = new Float32Array(this.pointCount * 3)
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this.pointCloudGeometry.setAttribute(
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'position',
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new THREE.BufferAttribute(positions, 3)
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)
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} else {
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positions = positionAttribute.array
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const newLength = this.pointCount * 3
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if (newLength > positions.length) {
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const newPositions = new Float32Array(Math.ceil(newLength * 1.2))
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newPositions.set(positions)
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positions = newPositions
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this.pointCloudGeometry.setAttribute(
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'position',
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new THREE.BufferAttribute(positions, 3)
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)
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}
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}
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const startIndex = (this.pointCount - newPointsCount) * 3
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for (let i = 0; i < newPointsCount; i++) {
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const point = newUniquePoints[i]
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const index = startIndex + i * 3
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positions[index] = (point.x || 0) * this.pointScale
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positions[index + 1] = (point.y || 0) * this.pointScale
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positions[index + 2] = 0
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}
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this.pointCloudGeometry.getAttribute('position').needsUpdate = true
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},
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adjustCameraByBounds() {
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const aspect = this.canvasSize.width / this.canvasSize.height
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const pointRangeX = this.pointBounds.maxX - this.pointBounds.minX
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const pointRangeY = this.pointBounds.maxY - this.pointBounds.minY
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let baseViewSize = DEFAULT_VIEW_SIZE
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if (this.allPoints.length > 0 && !(pointRangeX === 0 && pointRangeY === 0)) {
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const requiredViewSizeX = pointRangeX * (1 + BOUND_MARGIN)
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const requiredViewSizeY = pointRangeY * (1 + BOUND_MARGIN)
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baseViewSize = Math.max(requiredViewSizeX / aspect, requiredViewSizeY)
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// 确保视口不会太小
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baseViewSize = Math.max(baseViewSize, DEFAULT_VIEW_SIZE)
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}
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this.baseViewSize = baseViewSize
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this.viewSize = baseViewSize
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this.camera.left = -this.viewSize * aspect / 2
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this.camera.right = this.viewSize * aspect / 2
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this.camera.top = this.viewSize / 2
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this.camera.bottom = -this.viewSize / 2
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this.camera.updateProjectionMatrix()
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// 初始时将小车定位到中心
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this.locateCarToCenter()
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if (this.controls) {
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this.controls.minZoom = MIN_ZOOM_RATIO
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this.controls.maxZoom = MAX_ZOOM_RATIO
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this.controls.minDistance = 50
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this.controls.maxDistance = 200
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this.controls.zoomToCursor = false
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}
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this.calculateCarSize()
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},
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startAnimationLoop() {
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const animate = () => {
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this.animationId = requestAnimationFrame(animate)
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if (this.controls) {
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this.controls.update()
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}
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this.renderer.render(this.scene, this.camera)
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}
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animate()
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},
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cleanup() {
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this.isDestroyed = true
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this.closeWebSocket()
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if (this.animationId) {
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cancelAnimationFrame(this.animationId)
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this.animationId = null
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}
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if (this.controls) {
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this.controls.dispose()
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this.controls = null
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}
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if (this.scene) {
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if (this.pointCloudMesh) {
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this.scene.remove(this.pointCloudMesh)
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}
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if (this.carMesh) {
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this.scene.remove(this.carMesh)
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}
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this.scene.clear()
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this.scene = null
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}
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if (this.renderer) {
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const container = this.$refs.canvasContainer
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if (container && this.renderer.domElement) {
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container.removeChild(this.renderer.domElement)
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}
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this.renderer.dispose()
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this.renderer.forceContextLoss()
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this.renderer = null
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}
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if (this.pointCloudGeometry) {
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this.pointCloudGeometry.dispose()
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this.pointCloudGeometry = null
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}
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if (this.pointCloudMaterial) {
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this.pointCloudMaterial.map = null
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this.pointCloudMaterial.dispose()
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this.pointCloudMaterial = null
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}
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if (this.carTexture) {
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this.carTexture.dispose()
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this.carTexture = null
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}
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this.camera = null
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this.carMesh = null
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this.pointCloudMesh = null
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}
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}
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}
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</script>
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<style lang="stylus" scoped>
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.point-cloud-map
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position relative
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width 100%
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height 100%
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background-color rgba(4, 33, 58, 70%)
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box-shadow inset 1px 1px 7px 2px #4d9bcd
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overflow hidden
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.canvas-container
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display: flex;
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align-items: center;
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justify-content: center;
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width: 100%
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height: 100%
|
||
position: relative
|
||
z-index: 0
|
||
|
||
// 定位按钮样式
|
||
.locate-button
|
||
position: absolute
|
||
bottom: 20px
|
||
right: 20px
|
||
width: 40px
|
||
height: 40px
|
||
border-radius: 50%
|
||
background-color: rgba(255, 255, 255, 0.8)
|
||
border: none
|
||
color: #333
|
||
font-size: 18px
|
||
cursor: pointer
|
||
display: flex
|
||
align-items: center
|
||
justify-content: center
|
||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2)
|
||
z-index: 100
|
||
transition: all 0.2s ease
|
||
&:hover
|
||
background-color: white
|
||
transform: scale(1.05)
|
||
&:active
|
||
transform: scale(0.95)
|
||
|
||
.loading-indicator
|
||
position: absolute
|
||
top: 50%
|
||
left: 50%
|
||
transform: translate(-50%, -50%)
|
||
background-color: rgba(255, 255, 255, 0.8)
|
||
padding: .01rem .02rem
|
||
border-radius: 4px
|
||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1)
|
||
font-size: .12rem
|
||
color: #333
|
||
z-index: 100
|
||
display: flex
|
||
align-items: center
|
||
</style> |