新功能

This commit is contained in:
2025-07-04 17:52:10 +08:00
parent 8defc28022
commit beb227f6b1
17 changed files with 475 additions and 178 deletions

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<template>
<div class="page_container">
<el-row type="flex" justify="space-between">
<el-col :span="10"><button class="button_control" @click="addPoint"><p>打点</p></button></el-col>
<el-col :span="14">
<el-row type="flex" justify="end">
<el-button type="primary" icon="el-icon-zoom-in" size="mini" @click="zoomIn">放大</el-button>
<el-button type="primary" icon="el-icon-zoom-out" size="mini" @click="zoomOut">缩小</el-button>
</el-row>
</el-col>
</el-row>
<div class="canvas-container">
<canvas id="canvas" ref="canvas" width="1920" height="1080"></canvas>
</div>
<el-row type="flex" justify="end"><button class="button_control" @click="connectPoints"><p>建图</p></button></el-row>
</div>
</template>
<script>
export default {
data () {
return {
points: [], // 存储所有点位坐标
intervalId: null, // 用于存储定时器的 ID
drawingPoints: true, // 是否继续绘制点位
scale: 1 // 缩放比例
}
},
beforeDestroy () {
if (this.intervalId) {
clearInterval(this.intervalId)
}
},
methods: {
addPoint () {
this.points = [] // 清空白色点位数组
this.drawingPoints = true // 重新开始绘制点位
this.drawPoints() // 重新绘制画布
this.updatePoint()
this.intervalId = setInterval(this.updatePoint, 5000)
},
// 模拟后端提供的点位坐标
getNewPoint () {
// 随机生成新的坐标
const newX = Math.random() * 1920 // 假设 x 坐标范围是 0 到 1920
const newY = Math.random() * 1080 // 假设 y 坐标范围是 0 到 1080
return { x: newX, y: newY } // 返回坐标
},
// 更新点位坐标
updatePoint () {
if (!this.drawingPoints) return
const newPoint = this.getNewPoint() // 获取新的坐标
this.points.push(newPoint) // 将新坐标添加到数组中
this.drawPoints() // 重新绘制点位
},
// 绘制点位
drawPoints () {
const canvas = this.$refs.canvas
const ctx = canvas.getContext('2d')
ctx.clearRect(0, 0, canvas.width, canvas.height) // 清除画布
// 绘制每个点位
ctx.fillStyle = 'white'
ctx.beginPath()
this.points.forEach(point => {
ctx.moveTo(point.x, point.y)
ctx.arc(point.x, point.y, 10, 0, Math.PI * 2) // 绘制半径为10px的圆点
})
ctx.fill()
},
// 连接点位成一条直线
connectPoints () {
this.drawingPoints = false // 停止绘制点位
clearInterval(this.intervalId) // 关闭定时器
this.drawLine() // 绘制直线
},
drawLine () {
const canvas = this.$refs.canvas
const ctx = canvas.getContext('2d')
ctx.clearRect(0, 0, canvas.width, canvas.height) // 清除画布
// 绘制路径
ctx.strokeStyle = 'white'
ctx.lineWidth = 1
ctx.beginPath()
if (this.points.length > 0) {
ctx.moveTo(this.points[0].x, this.points[0].y) // 移动到第一个点
for (let i = 1; i < this.points.length; i++) {
ctx.lineTo(this.points[i].x, this.points[i].y) // 依次连接到其他点
}
ctx.stroke() // 绘制路径
}
},
// 放大
zoomIn () {
this.scale += 0.1
this.redrawCanvas()
},
// 缩小
zoomOut () {
this.scale -= 0.1
if (this.scale < 0.1) this.scale = 0.1 // 防止缩放到 0 或负值
this.redrawCanvas()
},
// 重新绘制画布
redrawCanvas () {
const canvas = this.$refs.canvas
canvas.style.transform = `scale(${this.scale})`
if (this.drawingPoints) {
this.drawPoints()
} else {
this.drawLine()
}
}
}
}
</script>
<style lang="stylus" scoped>
.canvas-container
height calc(100% - 1rem)
margin .14rem 0
background-color rgba(0, 19, 48, 70%)
box-shadow inset 1px 1px 7px 2px #4d9bcd
overflow hidden
#canvas
width 100%
height 100%
</style>