新功能
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128
src/pages/modules/building.vue
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128
src/pages/modules/building.vue
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<template>
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<div class="page_container">
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<el-row type="flex" justify="space-between">
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<el-col :span="10"><button class="button_control" @click="addPoint"><p>打点</p></button></el-col>
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<el-col :span="14">
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<el-row type="flex" justify="end">
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<el-button type="primary" icon="el-icon-zoom-in" size="mini" @click="zoomIn">放大</el-button>
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<el-button type="primary" icon="el-icon-zoom-out" size="mini" @click="zoomOut">缩小</el-button>
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</el-row>
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</el-col>
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</el-row>
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<div class="canvas-container">
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<canvas id="canvas" ref="canvas" width="1920" height="1080"></canvas>
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</div>
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<el-row type="flex" justify="end"><button class="button_control" @click="connectPoints"><p>建图</p></button></el-row>
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</div>
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</template>
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<script>
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export default {
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data () {
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return {
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points: [], // 存储所有点位坐标
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intervalId: null, // 用于存储定时器的 ID
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drawingPoints: true, // 是否继续绘制点位
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scale: 1 // 缩放比例
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}
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},
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beforeDestroy () {
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if (this.intervalId) {
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clearInterval(this.intervalId)
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}
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},
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methods: {
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addPoint () {
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this.points = [] // 清空白色点位数组
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this.drawingPoints = true // 重新开始绘制点位
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this.drawPoints() // 重新绘制画布
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this.updatePoint()
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this.intervalId = setInterval(this.updatePoint, 5000)
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},
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// 模拟后端提供的点位坐标
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getNewPoint () {
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// 随机生成新的坐标
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const newX = Math.random() * 1920 // 假设 x 坐标范围是 0 到 1920
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const newY = Math.random() * 1080 // 假设 y 坐标范围是 0 到 1080
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return { x: newX, y: newY } // 返回坐标
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},
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// 更新点位坐标
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updatePoint () {
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if (!this.drawingPoints) return
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const newPoint = this.getNewPoint() // 获取新的坐标
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this.points.push(newPoint) // 将新坐标添加到数组中
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this.drawPoints() // 重新绘制点位
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},
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// 绘制点位
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drawPoints () {
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const canvas = this.$refs.canvas
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const ctx = canvas.getContext('2d')
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ctx.clearRect(0, 0, canvas.width, canvas.height) // 清除画布
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// 绘制每个点位
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ctx.fillStyle = 'white'
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ctx.beginPath()
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this.points.forEach(point => {
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ctx.moveTo(point.x, point.y)
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ctx.arc(point.x, point.y, 10, 0, Math.PI * 2) // 绘制半径为10px的圆点
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})
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ctx.fill()
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},
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// 连接点位成一条直线
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connectPoints () {
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this.drawingPoints = false // 停止绘制点位
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clearInterval(this.intervalId) // 关闭定时器
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this.drawLine() // 绘制直线
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},
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drawLine () {
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const canvas = this.$refs.canvas
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const ctx = canvas.getContext('2d')
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ctx.clearRect(0, 0, canvas.width, canvas.height) // 清除画布
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// 绘制路径
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ctx.strokeStyle = 'white'
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ctx.lineWidth = 1
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ctx.beginPath()
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if (this.points.length > 0) {
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ctx.moveTo(this.points[0].x, this.points[0].y) // 移动到第一个点
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for (let i = 1; i < this.points.length; i++) {
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ctx.lineTo(this.points[i].x, this.points[i].y) // 依次连接到其他点
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}
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ctx.stroke() // 绘制路径
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}
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},
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// 放大
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zoomIn () {
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this.scale += 0.1
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this.redrawCanvas()
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},
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// 缩小
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zoomOut () {
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this.scale -= 0.1
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if (this.scale < 0.1) this.scale = 0.1 // 防止缩放到 0 或负值
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this.redrawCanvas()
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},
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// 重新绘制画布
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redrawCanvas () {
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const canvas = this.$refs.canvas
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canvas.style.transform = `scale(${this.scale})`
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if (this.drawingPoints) {
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this.drawPoints()
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} else {
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this.drawLine()
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}
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}
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}
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}
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</script>
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<style lang="stylus" scoped>
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.canvas-container
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height calc(100% - 1rem)
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margin .14rem 0
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background-color rgba(0, 19, 48, 70%)
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box-shadow inset 1px 1px 7px 2px #4d9bcd
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overflow hidden
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#canvas
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width 100%
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height 100%
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</style>
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