Files
apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_postprocessing_smaa.html
2024-12-04 10:21:04 +08:00

116 lines
2.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing smaa</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
</div>
<div id="container"></div>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
import { RenderPass } from './jsm/postprocessing/RenderPass.js';
import { SMAAPass } from './jsm/postprocessing/SMAAPass.js';
let camera, scene, renderer, composer, stats;
init();
animate();
function init() {
const container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 300;
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 120, 120, 120 );
const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
const mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 100;
scene.add( mesh1 );
const texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
texture.anisotropy = 4;
const material2 = new THREE.MeshBasicMaterial( { map: texture } );
const mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 100;
scene.add( mesh2 );
// postprocessing
composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) );
const pass = new SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
composer.addPass( pass );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
}
function animate() {
requestAnimationFrame( animate );
stats.begin();
for ( let i = 0; i < scene.children.length; i ++ ) {
const child = scene.children[ i ];
child.rotation.x += 0.005;
child.rotation.y += 0.01;
}
composer.render();
stats.end();
}
</script>
</body>
</html>