62 lines
1.9 KiB
HTML
62 lines
1.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">[name] can be used to apply hierarchical 3D transformations to DOM elements
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via the CSS3 [link:https://www.w3schools.com/cssref/css3_pr_transform.asp transform] property.
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This renderer is particular interesting if you want to apply 3D effects to a website without
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canvas based rendering. It can also be used in order to combine DOM elements with WebGL
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content.<br /><br />
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There are, however, some important limitations:
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<ul>
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<li>It's not possible to use the material system of *three.js*.</li>
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<li>It's also not possible to use geometries.</li>
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</ul>
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So [name] is just focused on ordinary DOM elements. These elements are wrapped into special objects (*CSS3DObject* or *CSS3DSprite*) and then added to the scene graph.
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</p>
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<h2>Examples</h2>
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<p>
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[example:css3d_molecules molecules]<br />
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[example:css3d_orthographic orthographic camera]<br />
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[example:css3d_periodictable periodictable]<br />
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[example:css3d_sprites sprites]<br />
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</p>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<h2>Methods</h2>
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<h3>[method:Object getSize]()</h3>
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<p>
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Returns an object containing the width and height of the renderer.
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</p>
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<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
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<p>
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Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
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</p>
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<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
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<p>
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Resizes the renderer to (width, height).
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS3DRenderer.js examples/jsm/renderers/CSS3DRenderer.js]
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</p>
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</body>
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</html>
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