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apt-nl-map/static/Magic4/js/three.js-dev/docs/api/zh/geometries/EdgesGeometry.html
2024-12-04 10:21:04 +08:00

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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>边缘几何体([name]</h1>
<p class="desc">这可以作为一个辅助对象来查看[page:BufferGeometry geometry]的边缘。</p>
<h2>代码示例</h2>
<code>
const geometry = new THREE.BoxGeometry( 100, 100, 100 );
const edges = new THREE.EdgesGeometry( geometry );
const line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
scene.add( line );
</code>
<h2>例子</h2>
<p>
[example:webgl_helpers helpers]
</p>
<h2>构造器</h2>
<h3>[name]( [param:BufferGeometry geometry], [param:Integer thresholdAngle] )</h3>
<p>
geometry — 任何一个几何体对象。<br />
thresholdAngle — 仅当相邻面的法线之间的角度单位为角度超过这个值时才会渲染边缘。默认值为1。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:BufferGeometry]。</p>
<h3>[property:Object parameters]</h3>
<p>
一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:BufferGeometry]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>