51 lines
1.4 KiB
HTML
51 lines
1.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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A special render target that can be used to utilize multi-sampled renderbuffers.
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Heads up: [name] can only be used with a WebGL 2 rendering context.
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</p>
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<h2>Constructor</h2>
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<h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
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<p>
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[page:Float width] - The width of the render target. <br />
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[page:Float height] - The height of the render target.<br />
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[page:Object options] - (optional) object that holds texture parameters for an auto-generated target
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texture and depthBuffer/stencilBuffer booleans.
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</p>
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<h2>Properties</h2>
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<h3>[property:number samples]</h3>
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<p>
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Specifies the number of samples to be used for the renderbuffer storage. However, the maximum supported
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size for multisampling is platform dependent and defined via *gl.MAX_SAMPLES*.
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</p>
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<p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
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<h2>Methods</h2>
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<p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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