Files
apt-nl-map/static/Magic4/js/three.js-dev/docs/api/en/renderers/WebGLCubeRenderTarget.html
2024-12-04 10:21:04 +08:00

81 lines
2.6 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:WebGLRenderTarget] &rarr;
<h1>[name]</h1>
<p class="desc">
Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
</p>
<h2>Examples</h2>
<p>See [page:CubeCamera] for examples.</p>
<h2>Constructor</h2>
<h3>[name]([param:Number size], [param:Object options])</h3>
<p>
[page:Float size] - the size, in pixels. <br />
options - (optional) object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:<br /><br />
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
[page:Boolean generateMipmaps] - default is *false*.<br />
[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
[page:Boolean depthBuffer] - default is *true*.<br />
[page:Boolean stencilBuffer] - default is *false*.<br /><br />
Creates a new [name]
</p>
<h2>Properties</h2>
<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
<h2>Methods</h2>
<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
<h3>[method:WebGLCubeRenderTarget fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )</h3>
<p>
[page:WebGLRenderer renderer] — the renderer.<br/>
[page:Texture texture] — the equirectangular texture.
</p>
<p>
Use this method if you want to convert an equirectangular panorama to the cubemap format.
</p>
<h3>[method:undefined clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
<p>
Call this to clear the renderTarget's color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments default to *true*.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>