48 lines
1.2 KiB
HTML
48 lines
1.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:WebGLRenderer] →
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<h1>[name]</h1>
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<p class="desc">
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Since r118 [page:WebGLRenderer] automatically uses a WebGL 2 rendering context. When upgrading an existing project to
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=> r118, applications might break because of two reasons:
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<ul>
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<li>Custom shader code needs to be GLSL 3.0 conform.</li>
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<li>WebGL 1 extension checks have to be changed.</li>
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</ul>
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If you can't afford the time to upgrade your code but still want to use the latest version, you can use [name]. This
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version of the renderer will enforce a WebGL 1 rendering context.
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Object parameters] )</h3>
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<p>
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:WebGLRenderer] class for common properties.</p>
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<h2>Methods</h2>
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<p>See the base [page:WebGLRenderer] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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