307 lines
7.9 KiB
HTML
307 lines
7.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<head>
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<title>three.js webgl - postprocessing - Screen Space Refraction</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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SSRrPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
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click object to toggle transparent<br/>
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</div>
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import Stats from './jsm/libs/stats.module.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { GUI } from './jsm/libs/dat.gui.module.js';
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import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
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import { SSRrPass } from './jsm/postprocessing/SSRrPass.js';
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import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
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const params = {
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enableSSRr: true,
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autoRotate: true,
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};
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let composer;
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let ssrrPass;
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let gui;
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let stats;
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let controls;
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let camera, scene, renderer;
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const objects = [];
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const selects = [];
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const raycaster = new THREE.Raycaster();
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const mouseDown = new THREE.Vector2();
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const mouse = new THREE.Vector2();
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const container = document.querySelector('#container');
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// Configure and create Draco decoder.
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('js/libs/draco/');
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dracoLoader.setDecoderConfig({ type: 'js' });
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
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camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x443333);
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scene.fog = new THREE.Fog(0x443333, 1, 4);
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// Ground
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let map=new THREE.TextureLoader().load('./textures/uv_grid_opengl.jpg')
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.repeat.set(20,20)
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const plane = new THREE.Mesh(
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new THREE.PlaneGeometry(8, 8),
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new THREE.MeshPhongMaterial({
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color: 0x999999,
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specular: 0x101010,
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map,
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})
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);
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plane.rotation.x = - Math.PI / 2;
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plane.position.y = - 0.0001;
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// plane.receiveShadow = true;
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scene.add(plane);
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plane.name='plane'
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// Lights
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const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
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hemiLight.name='hemiLight'
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scene.add(hemiLight);
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const spotLight = new THREE.SpotLight();
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spotLight.name='spotLight'
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spotLight.angle = Math.PI / 16;
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spotLight.penumbra = 0.5;
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// spotLight.castShadow = true;
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spotLight.position.set(- 1, 1, 1);
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scene.add(spotLight);
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dracoLoader.load('models/draco/bunny.drc', function (geometry) {
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geometry.computeVertexNormals();
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const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.y = - 0.0365;
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mesh.name='bunny'
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scene.add(mesh);
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objects.push(mesh);
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selects.push(mesh);
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// Release decoder resources.
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dracoLoader.dispose();
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});
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let geometry, material, mesh;
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geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
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material = new THREE.MeshStandardMaterial({ color: 'green' });
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mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(- .12, .025, .015);
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mesh.name='box'
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scene.add(mesh);
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objects.push( mesh );
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selects.push( mesh );
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geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
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material = new THREE.MeshStandardMaterial({ color: 'cyan' });
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mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(- .05, .025, .08);
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mesh.name='sphere'
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scene.add(mesh);
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objects.push( mesh );
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// selects.push( mesh );
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geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
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material = new THREE.MeshStandardMaterial({ color: 'yellow' });
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mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(- .05, .025, - .055);
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mesh.name='cone'
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scene.add(mesh);
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objects.push( mesh );
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// selects.push( mesh );
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// renderer
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renderer = new THREE.WebGLRenderer({ antialias: false });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.autoClear=false
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container.appendChild(renderer.domElement);
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//
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.target.set(0, 0.0635, 0);
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controls.update();
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controls.enabled = !params.autoRotate;
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// STATS
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stats = new Stats();
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container.appendChild(stats.dom);
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window.addEventListener('resize', onWindowResize, false);
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window.addEventListener( 'pointerdown', onPointerDown, false );
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window.addEventListener( 'pointerup', onPointerUp, false );
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// composer
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composer = new EffectComposer(renderer);
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ssrrPass = new SSRrPass({
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renderer,
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scene,
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camera,
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width: innerWidth,
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height: innerHeight,
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encoding: THREE.sRGBEncoding,
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selects: selects
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});
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composer.addPass(ssrrPass);
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// GUI
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gui = new GUI();
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gui.add(params, 'enableSSRr').name('Enable SSRr');
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ssrrPass.ior = 1.1;
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gui.add(ssrrPass, 'ior').name('IOR').min(1).max(1.5).step(.0001);
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gui.add( ssrrPass, 'fillHole' );
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gui.add(params, 'autoRotate').onChange(() => {
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controls.enabled = !params.autoRotate;
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});
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const folder = gui.addFolder('more settings');
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folder.add( ssrrPass, 'specular' );
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folder.add(ssrrPass.specularMaterial, 'metalness').min(0).max(1).step(.01);
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folder.add(ssrrPass.specularMaterial, 'roughness').min(0).max(1).step(.01);
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folder.add(ssrrPass, 'output', {
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'Default': SSRrPass.OUTPUT.Default,
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'SSRr Only': SSRrPass.OUTPUT.SSRr,
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'Beauty': SSRrPass.OUTPUT.Beauty,
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'Depth': SSRrPass.OUTPUT.Depth,
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'DepthSelects': SSRrPass.OUTPUT.DepthSelects,
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'NormalSelects': SSRrPass.OUTPUT.NormalSelects,
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'Refractive': SSRrPass.OUTPUT.Refractive,
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'Specular': SSRrPass.OUTPUT.Specular,
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}).onChange(function (value) {
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ssrrPass.output = parseInt(value);
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});
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ssrrPass.surfDist = 0.0015;
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folder.add( ssrrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
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ssrrPass.maxDistance = 50;
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folder.add( ssrrPass, 'maxDistance' ).min( 0 ).max( 100 ).step( .001 )
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folder.add( ssrrPass, 'infiniteThick' );
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// folder.open()
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// gui.close()
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}
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function onPointerDown( event ) {
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mouseDown.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouseDown.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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}
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function onPointerUp( event ) {
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// calculate mouse position in normalized device coordinates
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// (-1 to +1) for both components
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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if(mouseDown.sub(mouse).length()>0) return
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raycaster.setFromCamera( mouse, camera );
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const intersect = raycaster.intersectObjects( objects )[0];
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if(intersect){
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let index=selects.indexOf(intersect.object)
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if(index>=0){
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selects.splice(index,1)
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}else{
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selects.push(intersect.object)
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}
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}
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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composer.setSize(window.innerWidth, window.innerHeight);
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}
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function animate() {
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requestAnimationFrame(animate);
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stats.begin();
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render();
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stats.end();
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}
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function render() {
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if (params.autoRotate) {
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const timer = Date.now() * 0.0003;
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camera.position.x = Math.sin(timer) * 0.5;
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camera.position.y = 0.2135;
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camera.position.z = Math.cos(timer) * 0.5;
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camera.lookAt(0, 0.0635, 0);
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} else {
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controls.update();
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}
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if (params.enableSSRr) {
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composer.render();
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} else {
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renderer.render(scene, camera);
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}
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}
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</script>
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</body>
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</html>
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