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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_mirror_nodes.html
2024-12-04 10:21:04 +08:00

297 lines
8.8 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - mirror with nodes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - mirror node-based
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { ReflectorRTT } from './jsm/objects/ReflectorRTT.js';
import {
NodeFrame,
ExpressionNode,
PhongNodeMaterial,
MathNode,
OperatorNode,
TextureNode,
BlurNode,
FloatNode,
ReflectorNode,
SwitchNode,
NormalMapNode,
} from './jsm/nodes/Nodes.js';
const decalNormal = new THREE.TextureLoader().load( 'textures/decal/decal-normal.jpg' );
const decalDiffuse = new THREE.TextureLoader().load( 'textures/decal/decal-diffuse.png' );
decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
let camera, scene, renderer;
const clock = new THREE.Clock();
let cameraControls;
const gui = new GUI();
let sphereGroup, smallSphere;
let groundMirrorMaterial;
const frame = new NodeFrame();
let groundMirror;
let blurMirror;
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( 0, 75, 160 );
cameraControls = new OrbitControls( camera, renderer.domElement );
cameraControls.target.set( 0, 40, 0 );
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
groundMirror.getRenderTarget().setSize(
window.innerWidth * window.devicePixelRatio,
window.innerHeight * window.devicePixelRatio
);
blurMirror.size.set(
window.innerWidth * window.devicePixelRatio,
window.innerHeight * window.devicePixelRatio
);
blurMirror.updateFrame();
}
function fillScene() {
const planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 );
let geometry, material;
// reflector/mirror plane
geometry = new THREE.PlaneGeometry( 100, 100 );
groundMirror = new ReflectorRTT( geometry, {
clipBias: 0.003,
textureWidth: window.innerWidth * window.devicePixelRatio,
textureHeight: window.innerHeight * window.devicePixelRatio
} );
const mask = new SwitchNode( new TextureNode( decalDiffuse ), 'w' );
const mirror = new ReflectorNode( groundMirror );
const normalMap = new TextureNode( decalNormal );
const normalXY = new SwitchNode( normalMap, 'xy' );
const normalXYFlip = new MathNode(
normalXY,
MathNode.INVERT
);
const offsetNormal = new OperatorNode(
normalXYFlip,
new FloatNode( .5 ),
OperatorNode.SUB
);
mirror.offset = new OperatorNode(
offsetNormal, // normal
new FloatNode( 6 ), // scale
OperatorNode.MUL
);
blurMirror = new BlurNode( mirror );
blurMirror.size = new THREE.Vector2(
window.innerWidth * window.devicePixelRatio,
window.innerHeight * window.devicePixelRatio
);
blurMirror.uv = new ExpressionNode( 'projCoord.xyz / projCoord.q', 'vec3' );
blurMirror.uv.keywords[ 'projCoord' ] = new OperatorNode( mirror.offset, mirror.uv, OperatorNode.ADD );
blurMirror.radius.x = blurMirror.radius.y = 0;
gui.add( { blur: blurMirror.radius.x }, 'blur', 0, 25 ).onChange( function ( v ) {
blurMirror.radius.x = blurMirror.radius.y = v;
} );
groundMirrorMaterial = new PhongNodeMaterial();
groundMirrorMaterial.environment = blurMirror; // or add "mirror" variable to disable blur
groundMirrorMaterial.environmentAlpha = mask;
groundMirrorMaterial.normal = new NormalMapNode( normalMap );
//groundMirrorMaterial.normalScale = new FloatNode( 1 );
// test serialization
/*
let library = {};
library[ groundMirror.uuid ] = groundMirror;
library[ decalDiffuse.uuid ] = decalDiffuse;
library[ decalNormal.uuid ] = decalNormal;
library[ mirror.textureMatrix.uuid ] = mirror.textureMatrix; // use textureMatrix to projection
let json = groundMirrorMaterial.toJSON();
groundMirrorMaterial = new NodeMaterialLoader( null, library ).parse( json );
*/
//--
const mirrorMesh = new THREE.Mesh( planeGeo, groundMirrorMaterial );
// add all alternative mirror materials inside the ReflectorRTT to prevent:
// glDrawElements: Source and destination textures of the draw are the same.
groundMirror.add( mirrorMesh );
groundMirror.rotateX( - Math.PI / 2 );
scene.add( groundMirror );
sphereGroup = new THREE.Object3D();
scene.add( sphereGroup );
geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
const sphereCap = new THREE.Mesh( geometry, material );
sphereCap.position.y = - 15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
sphereCap.rotateX( - Math.PI );
geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
const halfSphere = new THREE.Mesh( geometry, material );
halfSphere.add( sphereCap );
halfSphere.rotateX( - Math.PI / 180 * 135 );
halfSphere.rotateZ( - Math.PI / 180 * 20 );
halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
sphereGroup.add( halfSphere );
geometry = new THREE.IcosahedronGeometry( 5, 0 );
material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, flatShading: true } );
smallSphere = new THREE.Mesh( geometry, material );
scene.add( smallSphere );
// walls
const planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeTop.position.y = 100;
planeTop.rotateX( Math.PI / 2 );
scene.add( planeTop );
const planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeBack.position.z = - 50;
planeBack.position.y = 50;
scene.add( planeBack );
const planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
planeFront.position.z = 50;
planeFront.position.y = 50;
planeFront.rotateY( Math.PI );
scene.add( planeFront );
const planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
planeRight.position.x = 50;
planeRight.position.y = 50;
planeRight.rotateY( - Math.PI / 2 );
scene.add( planeRight );
const planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
planeLeft.position.x = - 50;
planeLeft.position.y = 50;
planeLeft.rotateY( Math.PI / 2 );
scene.add( planeLeft );
// lights
const mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
mainLight.position.y = 60;
scene.add( mainLight );
const greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
greenLight.position.set( 550, 50, 0 );
scene.add( greenLight );
const redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
redLight.position.set( - 550, 50, 0 );
scene.add( redLight );
const blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
blueLight.position.set( 0, 50, 550 );
scene.add( blueLight );
}
function render() {
renderer.render( scene, camera );
}
function update() {
requestAnimationFrame( update );
const delta = clock.getDelta();
const timer = Date.now() * 0.01;
sphereGroup.rotation.y -= 0.002;
smallSphere.position.set(
Math.cos( timer * 0.1 ) * 30,
Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
Math.sin( timer * 0.1 ) * 30
);
smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
smallSphere.rotation.z = timer * 0.8;
frame.update( delta ).updateNode( groundMirrorMaterial );
render();
}
init();
fillScene();
update();
</script>
</body>
</html>