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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_materials_physical_transmission.html
2024-12-04 10:21:04 +08:00

250 lines
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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>threejs webgl - materials - transmission</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission with Premultiplied Alpha (right) and without (left)</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { RGBELoader } from './jsm/loaders/RGBELoader.js';
const params = {
color: 0xffffff,
transmission: 0.90,
envMapIntensity: 1,
lightIntensity: 1,
exposure: 1
};
let container, stats;
let camera, scene, renderer;
let hdrCubeRenderTarget;
let mesh1, mesh2;
const hdrEquirect = new RGBELoader()
.setDataType( THREE.UnsignedByteType )
.setPath( 'textures/equirectangular/' )
.load( 'royal_esplanade_1k.hdr', function () {
init();
animate();
} );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = params.exposure;
renderer.outputEncoding = THREE.sRGBEncoding;
scene = new THREE.Scene();
scene.background = hdrEquirect;
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, 0, 120 );
//
const pmremGenerator = new THREE.PMREMGenerator( renderer );
hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
hdrEquirect.dispose();
pmremGenerator.dispose();
scene.background = hdrCubeRenderTarget.texture;
//
const geometry = new THREE.SphereGeometry( 20, 64, 32 );
const texture = new THREE.CanvasTexture( generateTexture() );
texture.magFilter = THREE.NearestFilter;
texture.wrapT = THREE.RepeatWrapping;
texture.wrapS = THREE.RepeatWrapping;
texture.repeat.set( 1, 3.5 );
const material = new THREE.MeshPhysicalMaterial( {
color: params.color,
metalness: 0,
roughness: 0,
alphaMap: texture,
alphaTest: 0.5,
envMap: hdrCubeRenderTarget.texture,
envMapIntensity: params.envMapIntensity,
depthWrite: false,
transmission: params.transmission, // use material.transmission for glass materials
opacity: 1, // set material.opacity to 1 when material.transmission is non-zero
transparent: true
} );
const material1 = new THREE.MeshPhysicalMaterial().copy( material );
const material1b = new THREE.MeshPhysicalMaterial().copy( material );
material1b.side = THREE.BackSide;
const material2 = new THREE.MeshPhysicalMaterial().copy( material );
material2.premultipliedAlpha = true;
const material2b = new THREE.MeshPhysicalMaterial().copy( material );
material2b.premultipliedAlpha = true;
material2b.side = THREE.BackSide;
mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 30.0;
scene.add( mesh1 );
let mesh = new THREE.Mesh( geometry, material1b );
mesh.renderOrder = - 1;
mesh1.add( mesh );
mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 30.0;
scene.add( mesh2 );
mesh = new THREE.Mesh( geometry, material2b );
mesh.renderOrder = - 1;
mesh2.add( mesh );
//
const spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
spotLight1.position.set( 100, 200, 100 );
spotLight1.angle = Math.PI / 6;
scene.add( spotLight1 );
const spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
spotLight2.position.set( - 100, - 200, - 100 );
spotLight2.angle = Math.PI / 6;
scene.add( spotLight2 );
//
stats = new Stats();
container.appendChild( stats.dom );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 150;
window.addEventListener( 'resize', onWindowResize );
//
const gui = new GUI();
gui.addColor( params, 'color' )
.onChange( function () {
material1.color.set( params.color );
material2.color.set( params.color );
material1b.color.set( params.color );
material2b.color.set( params.color );
} );
gui.add( params, 'transmission', 0, 1 )
.onChange( function () {
material1.transmission = material2.transmission = params.transmission;
material1b.transmission = material2b.transmission = params.transmission;
} );
gui.add( params, 'envMapIntensity', 0, 1 )
.name( 'envMap intensity' )
.onChange( function () {
material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
} );
gui.add( params, 'lightIntensity', 0, 1 )
.name( 'light intensity' )
.onChange( function () {
spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
} );
gui.add( params, 'exposure', 0, 1 )
.onChange( function () {
renderer.toneMappingExposure = params.exposure;
} );
gui.open();
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
//
function generateTexture() {
const canvas = document.createElement( 'canvas' );
canvas.width = 2;
canvas.height = 2;
const context = canvas.getContext( '2d' );
context.fillStyle = 'white';
context.fillRect( 0, 1, 2, 1 );
return canvas;
}
function animate() {
requestAnimationFrame( animate );
const t = performance.now();
mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
stats.begin();
renderer.render( scene, camera );
stats.end();
}
</script>
</body>
</html>