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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_loader_vrm.html
2024-12-04 10:21:04 +08:00

139 lines
3.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - vrm loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
Alicia by
<a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
<a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { VRMLoader } from './jsm/loaders/VRMLoader.js';
let container, stats, controls;
let camera, scene, renderer, light;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( 0, 1.6, - 2.2 );
scene = new THREE.Scene();
light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
light.position.set( 0, 1, 0 );
scene.add( light );
// model
const loader = new VRMLoader();
loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
// VRMLoader doesn't support VRM Unlit extension yet so
// converting all materials to THREE.MeshBasicMaterial here as workaround so far.
vrm.scene.traverse( function ( object ) {
if ( object.material ) {
if ( Array.isArray( object.material ) ) {
for ( let i = 0, il = object.material.length; i < il; i ++ ) {
const material = new THREE.MeshBasicMaterial();
THREE.Material.prototype.copy.call( material, object.material[ i ] );
material.color.copy( object.material[ i ].color );
material.map = object.material[ i ].map;
material.morphTargets = object.material[ i ].morphTargets;
material.morphNormals = object.material[ i ].morphNormals;
object.material[ i ] = material;
}
} else {
const material = new THREE.MeshBasicMaterial();
THREE.Material.prototype.copy.call( material, object.material );
material.color.copy( object.material.color );
material.map = object.material.map;
material.morphTargets = object.material.morphTargets;
material.morphNormals = object.material.morphNormals;
object.material = material;
}
}
} );
scene.add( vrm.scene );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 5;
controls.enableDamping = true;
controls.target.set( 0, 0.9, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
controls.update(); // to support damping
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>