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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_loader_texture_basis.html
2024-12-04 10:21:04 +08:00

110 lines
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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - basis texture loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
<a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { BasisTextureLoader } from './jsm/loaders/BasisTextureLoader.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
let camera, scene, renderer;
let mesh;
init();
render();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 0, 1 );
camera.lookAt( scene.position );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
const geometry = flipY( new THREE.PlaneBufferGeometry() );
const material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const loader = new BasisTextureLoader();
loader.setTranscoderPath( 'js/libs/basis/' );
loader.detectSupport( renderer );
loader.load( 'textures/compressed/canestra_di_frutta_caravaggio.basis', function ( texture ) {
texture.encoding = THREE.sRGBEncoding;
material.map = texture;
material.needsUpdate = true;
render();
}, undefined, function ( error ) {
console.error( error );
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
/** Correct UVs to be compatible with `flipY=false` textures. */
function flipY( geometry ) {
const uv = geometry.attributes.uv;
for ( let i = 0; i < uv.count; i ++ ) {
uv.setY( i, 1 - uv.getY( i ) );
}
return geometry;
}
</script>
</body>
</html>