121 lines
3.6 KiB
HTML
121 lines
3.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - LWO loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader
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<P>Lightwave Object loader by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a></P>
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Models by <a href="https://onthez.com/" target="_blank" rel="noopener">on the z</a> - Environment images by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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</div>
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { LWOLoader } from './jsm/loaders/LWOLoader.js';
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let camera, scene, renderer;
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
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camera.position.set( - 0.7, 14.6, 43.2 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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const ambientLight = new THREE.AmbientLight( 0xaaaaaa, 1.75 );
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scene.add( ambientLight );
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const light1 = new THREE.DirectionalLight( 0xffffff, 1 );
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light1.position.set( 0, 200, 100 );
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light1.castShadow = true;
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light1.shadow.camera.top = 180;
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light1.shadow.camera.bottom = - 100;
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light1.shadow.camera.left = - 120;
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light1.shadow.camera.right = 120;
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scene.add( light1 );
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const light2 = new THREE.DirectionalLight( 0xffffff, 0.7 );
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light2.position.set( - 100, 200, - 100 );
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scene.add( light2 );
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const light3 = new THREE.DirectionalLight( 0xffffff, 0.4 );
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light3.position.set( 100, - 200, 100 );
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scene.add( light3 );
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const light4 = new THREE.DirectionalLight( 0xffffff, 1 );
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light4.position.set( - 100, - 100, 100 );
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scene.add( light4 );
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const grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
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grid.material.opacity = 0.3;
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grid.material.transparent = true;
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scene.add( grid );
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const loader = new LWOLoader();
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loader.load( 'models/lwo/Objects/LWO3/Demo.lwo', function ( object ) {
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const phong = object.meshes[ 0 ];
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phong.position.set( - 2, 12, 0 );
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const standard = object.meshes[ 1 ];
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standard.position.set( 2, 12, 0 );
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const rocket = object.meshes[ 2 ];
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rocket.position.set( 0, 10.5, - 1 );
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scene.add( phong, standard, rocket );
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} );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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renderer.physicallyCorrectLights = true;
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renderer.gammaFactor = 1.18;
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renderer.outputEncoding = THREE.sRGBEncoding;
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 1.33, 10, - 6.7 );
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controls.update();
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renderer.setAnimationLoop( function () {
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renderer.render( scene, camera );
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} );
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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</script>
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</body>
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</html>
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