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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_loader_gltf_compressed.html
2024-12-04 10:21:04 +08:00

117 lines
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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - glTF 2.0 - compressed</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + compression extensions<br />
<a href="https://sketchfab.com/3d-models/coffeemat-7fb196a40a6e4697aad9ca2f75c8b33d" target="_blank" rel="noopener">Coffeemat</a> by
<a href="https://sketchfab.com/OFFcours1" target="_blank" rel="noopener">Roman Red</a>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
import { KTX2Loader } from './jsm/loaders/KTX2Loader.js';
import { MeshoptDecoder } from './jsm/libs/meshopt_decoder.module.js';
let camera, scene, renderer;
init();
render();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, 100, 0 );
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xbbbbbb );
scene.environment = pmremGenerator.fromScene( environment ).texture;
const grid = new THREE.GridHelper( 500, 10, 0xffffff, 0xffffff );
grid.material.opacity = 0.5;
grid.material.depthWrite = false;
grid.material.transparent = true;
scene.add( grid );
const ktx2Loader = new KTX2Loader()
.setTranscoderPath( 'js/libs/basis/' )
.detectSupport( renderer );
const loader = new GLTFLoader().setPath( 'models/gltf/' );
loader.setKTX2Loader( ktx2Loader );
loader.setMeshoptDecoder( MeshoptDecoder );
loader.load( 'coffeemat.glb', function ( gltf ) {
// coffeemat.glb was produced from the source scene using gltfpack:
// gltfpack -i coffeemat/scene.gltf -o coffeemat.glb -cc -tc
// The resulting model uses EXT_meshopt_compression (for geometry) and KHR_texture_basisu (for texture compression using ETC1S/BasisLZ)
gltf.scene.position.y = 8;
scene.add( gltf.scene );
render();
} );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use if there is no animation loop
controls.minDistance = 400;
controls.maxDistance = 1000;
controls.target.set( 10, 90, - 16 );
controls.update();
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>