96 lines
2.6 KiB
HTML
96 lines
2.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - controls - deviceorientation</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="overlay">
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<button id="startButton">Start Demo</button>
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</div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - equirectangular panorama demo with DeviceOrientation controls.<br/>
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photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
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</div>
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import { DeviceOrientationControls } from './jsm/controls/DeviceOrientationControls.js';
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let camera, scene, renderer, controls;
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const startButton = document.getElementById( 'startButton' );
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startButton.addEventListener( 'click', function () {
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init();
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animate();
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} );
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function init() {
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const overlay = document.getElementById( 'overlay' );
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overlay.remove();
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
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controls = new DeviceOrientationControls( camera );
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scene = new THREE.Scene();
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const geometry = new THREE.SphereGeometry( 500, 60, 40 );
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// invert the geometry on the x-axis so that all of the faces point inward
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geometry.scale( - 1, 1, 1 );
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const material = new THREE.MeshBasicMaterial( {
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map: new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' )
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} );
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const mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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const helperGeometry = new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 );
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const helperMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff, wireframe: true } );
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const helper = new THREE.Mesh( helperGeometry, helperMaterial );
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scene.add( helper );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function animate() {
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window.requestAnimationFrame( animate );
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controls.update();
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renderer.render( scene, camera );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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</script>
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</body>
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</html>
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