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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="utf-8">
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>참고 링크([name])</h1>
<p class="desc">
다음 링크들은 three.js를 배울때 유용한 링크들 모음입니다.<br />
여기에 추가하고 싶은 링크가 있거나 더 이상 작동하지 않거나 관련되지 않은 링크가 있다면
아래 '수정' 버튼을 클릭해 변경해주세요!<br /><br />
three.js는 자주 업데이트 되고 있기 때문에, 많은 링크들이 지난 버전의 내용을 담고 있을 수도 있습니다.
- 만약 링크에서 나온 내용이 제대로 동작하지 않는다면 브라우저 콘솔의 경고나 에러를 확인해 보세요. 관련 문서 페에지도 확인해 보세요.
</p>
<h2>도움이 되는 포럼</h2>
<p>
Three.js는 공식적으로[link:https://discourse.threejs.org/ 포럼] 과 [link:http://stackoverflow.com/tags/three.js/info Stack Overflow]에서 지원 요청을 받고 있습니다.
도움이 필요하다면, 저기로 가면 됩니다. 깃허브에서 도움 요청 이슈를 생성하지 마세요.
</p>
<h2>예제 및 수업</h2>
<h3>three.js 입문</h3>
<ul>
<li>
[link:https://threejsfundamentals.org/threejs/lessons/threejs-fundamentals.html Three.js Fundamentals starting lesson]
</li>
<li>
[link:https://codepen.io/rachsmith/post/beginning-with-3d-webgl-pt-1-the-scene Beginning with 3D WebGL] - [link:https://codepen.io/rachsmith/ Rachel Smith].
</li>
<li>
[link:https://www.august.com.au/blog/animating-scenes-with-webgl-three-js/ Animating scenes with WebGL and three.js]
</li>
</ul>
<h3>심화 확장 기사 및 강의</h3>
<ul>
<li>
[link:https://discoverthreejs.com/ Discover three.js]
</li>
<li>
[link:https://threejsfundamentals.org/ Three.js Fundamentals]
</li>
<li>
[link:http://blog.cjgammon.com/ Collection of tutorials] by [link:http://www.cjgammon.com/ CJ Gammon].
</li>
<li>
[link:https://medium.com/soffritti.pierfrancesco/glossy-spheres-in-three-js-bfd2785d4857 Glossy spheres in three.js].
</li>
<li>
[link:https://www.udacity.com/course/cs291 Interactive 3D Graphics] - a free course on Udacity that teaches the fundamentals of 3D Graphics,
and uses three.js as its coding tool.
</li>
<li>
[Link:https://aerotwist.com/tutorials/ Aerotwist] tutorials by [link:https://github.com/paullewis/ Paul Lewis].
</li>
<li>
[link:http://learningthreejs.com/ Learning Three.js] a blog with articles dedicated to teaching three.js
</li>
<li>
[link:https://discourse.threejs.org/t/three-js-bookshelf/2468 Three.js Bookshelf] - Looking for more resources about three.js or computer graphics in general?
Check out the selection of literature recommended by the community.
</li>
</ul>
<h2>뉴스 및 업데이트</h2>
<ul>
<li>
[link:https://twitter.com/hashtag/threejs Three.js on Twitter]
</li>
<li>
[link:http://www.reddit.com/r/threejs/ Three.js on reddit]
</li>
<li>
[link:http://www.reddit.com/r/webgl/ WebGL on reddit]
</li>
<li>
[link:http://learningwebgl.com/blog/ Learning WebGL Blog] The authoritive news source for WebGL.
</li>
</ul>
<h2>예제</h2>
<ul>
<li>
[link:https://github.com/edwinwebb/three-seed/ three-seed] - three.js starter project with ES6 and Webpack
</li>
<li>
[link:http://stemkoski.github.io/Three.js/index.html Professor Stemkoskis Examples] - a collection of beginner friendly
examples built using three.js r60.
</li>
<li>
[link:https://threejs.org/examples/ Official three.js examples] - these examples are
maintained as part of the three.js repository, and always use the latest version of three.js.
</li>
<li>
[link:https://raw.githack.com/mrdoob/three.js/dev/examples/ Official three.js dev branch examples] -
Same as the above, except these use the dev branch of three.js, and are used to check that
everything is working as three.js being is developed.
</li>
</ul>
<h2>도구</h2>
<ul>
<li>
[link:http://www.physgl.org/ physgl.org] - JavaScript front-end with wrappers to three.js, to bring WebGL
graphics to students learning physics and math.
</li>
<li>
[link:https://whsjs.readme.io/ Whitestorm.js] Modular three.js framework with AmmoNext physics plugin.
</li>
<li>
[link:http://zz85.github.io/zz85-bookmarklets/threelabs.html Three.js Inspector]
</li>
<li>
[link:http://idflood.github.io/ThreeNodes.js/ ThreeNodes.js].
</li>
<li>
[link:https://marketplace.visualstudio.com/items?itemName=bierner.comment-tagged-templates comment-tagged-templates] - VSCode extension syntax highlighting for tagged template strings, like: glsl.js.
</li>
<li>
[link:https://github.com/MozillaReality/WebXR-emulator-extension WebXR-emulator-extension]
</li>
</ul>
<h2>WebGL 참고</h2>
<ul>
<li>
[link:https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf webgl-reference-card.pdf] - Reference of all WebGL and GLSL keywords, terminology, syntax and definitions.
</li>
</ul>
<h2>이전 링크들</h2>
<p>
이 링크들은 기록 목적으로 남겨두었습니다. - 아직 도움이 되는 링크도 있겠지만, 해당 내용들은 아주 옛날 버전의 three.js를 사용하고 있다는 점을 주의하세요.
</p>
<ul>
<li>
<a href="https://www.youtube.com/watch?v=Dir4KO9RdhM" target="_blank">AlterQualia at WebGL Camp 3</a>
</li>
<li>
[link:http://yomotsu.github.io/threejs-examples/ Yomotsus Examples] - a collection of examples using three.js r45.
</li>
<li>
[link:http://fhtr.org/BasicsOfThreeJS/#1 Introduction to Three.js] by [link:http://github.com/kig/ Ilmari Heikkinen] (slideshow).
</li>
<li>
[link:http://www.slideshare.net/yomotsu/webgl-and-threejs WebGL and Three.js] by [link:http://github.com/yomotsu Akihiro Oyamada] (slideshow).
</li>
<li>
[link:http://bkcore.com/blog/general/adobe-user-group-nl-talk-video-hexgl.html Fast HTML5 game development using three.js] by [link:https://github.com/BKcore BKcore] (video).
</li>
<li>
<a href="https://www.youtube.com/watch?v=VdQnOaolrPA" target="_blank">Trigger Rally</a> by [link:https://github.com/jareiko jareiko] (video).
</li>
<li>
[link:http://blackjk3.github.io/threefab/ ThreeFab] - scene editor, maintained up until around three.js r50.
</li>
<li>
[link:http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html Max to Three.js workflow tips and tricks] by [link:https://github.com/BKcore BKcore]
</li>
<li>
[link:http://12devsofxmas.co.uk/2012/01/webgl-and-three-js/ A whirlwind look at Three.js]
by [link:http://github.com/nrocy Paul King]
</li>
<li>
[link:http://bkcore.com/blog/3d/webgl-three-js-animated-selective-glow.html Animated selective glow in Three.js]
by [link:https://github.com/BKcore BKcore]
</li>
<li>
[link:http://www.natural-science.or.jp/article/20120220155529.php Building A Physics Simulation Environment] - three.js tutorial in Japanese
</li>
</ul>
</body>
</html>