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apt-nl-map/static/Magic4/js/three.js-dev/docs/api/zh/cameras/StereoCamera.html
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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>立体相机([name]</h1>
<p class="desc">
双透视摄像机(立体相机)常被用于创建[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph]3D立体影像
或者[link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier](视差屏障)。
</p>
<h2>例子</h2>
<p>
[example:webgl_effects_anaglyph effects / anaglyph ]<br />
[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br />
[example:webgl_effects_stereo effects / stereo ]
</p>
<h2>构造器</h2>
<h3>[name]( )</h3>
<h2>属性</h2>
<h3>[property:Float aspect]</h3>
<p>默认值是*1*.</p>
<h3>[property:Float eyeSep]</h3>
<p>默认值是*0.064*.</p>
<h3>[property:PerspectiveCamera cameraL]</h3>
<p>左摄像机,它被加入到了[page:Layers layer 1]中 —— 需要被左摄像机渲染的物体也应当要加入到这一层中。</p>
<h3>[property:PerspectiveCamera cameraR]</h3>
<p>右摄像机,它被加入到了[page:Layers layer 2]中 —— 需要被右摄像机渲染的物体也应当要加入到这一层中。</p>
<h2>方法</h2>
<h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
<p>
基于摄像机通过场景,更新立体摄像机。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>