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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - skinning - simple</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning
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</div>
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import Stats from './jsm/libs/stats.module.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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let stats, mixer, camera, scene, renderer, clock;
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init();
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animate();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 18, 6, 18 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );
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clock = new THREE.Clock();
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// ground
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const geometry = new THREE.PlaneGeometry( 500, 500 );
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const material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
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const ground = new THREE.Mesh( geometry, material );
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ground.position.set( 0, - 5, 0 );
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ground.rotation.x = - Math.PI / 2;
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ground.receiveShadow = true;
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scene.add( ground );
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const grid = new THREE.GridHelper( 500, 100, 0x000000, 0x000000 );
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grid.position.y = - 5;
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grid.material.opacity = 0.2;
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grid.material.transparent = true;
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scene.add( grid );
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// lights
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.6 );
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hemiLight.position.set( 0, 200, 0 );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
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dirLight.position.set( 0, 20, 10 );
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dirLight.castShadow = true;
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dirLight.shadow.camera.top = 18;
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dirLight.shadow.camera.bottom = - 10;
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dirLight.shadow.camera.left = - 12;
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dirLight.shadow.camera.right = 12;
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scene.add( dirLight );
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//
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const loader = new GLTFLoader();
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loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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gltf.scene.traverse( function ( child ) {
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if ( child.isSkinnedMesh ) child.castShadow = true;
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} );
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mixer = new THREE.AnimationMixer( gltf.scene );
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mixer.clipAction( gltf.animations[ 0 ] ).play();
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} );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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container.appendChild( renderer.domElement );
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//
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stats = new Stats();
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container.appendChild( stats.dom );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.enablePan = false;
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controls.minDistance = 5;
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controls.maxDistance = 50;
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}
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function animate() {
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requestAnimationFrame( animate );
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if ( mixer ) mixer.update( clock.getDelta() );
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render();
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stats.update();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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