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static/Magic4/js/three.js-dev/docs/api/en/scenes/Fog.html
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static/Magic4/js/three.js-dev/docs/api/en/scenes/Fog.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Integer color], [param:Float near], [param:Float far] )</h3>
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<p>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</p>
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<h2>Properties</h2>
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<h3>[property:String name]</h3>
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<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
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<h3>[property:Color color]</h3>
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<p>Fog color. Example: If set to black, far away objects will be rendered black.</p>
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<h3>[property:Float near]</h3>
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<p>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</p>
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<p>Default is 1.</p>
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<h3>[property:Float far]</h3>
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<p>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</p>
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<p>Default is 1000.</p>
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<h2>Methods</h2>
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<h3>[method:Fog clone]()</h3>
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<p>Returns a new fog instance with the same parameters as this one.</p>
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<h3>[method:Fog toJSON]()</h3>
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<p>Return fog data in JSON format.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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