static
This commit is contained in:
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] → [page:EllipseCurve] →
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<h1>[name]</h1>
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<p class="desc">Alias for [page:EllipseCurve].</p>
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<h2>Properties</h2>
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<p>See the [page:EllipseCurve] class for common properties.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] →
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<h1>[name]</h1>
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<p class="desc">Create a smooth 3d spline curve from a series of points using the
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[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</p>
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<h2>Code Example</h2>
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<code>
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//Create a closed wavey loop
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const curve = new THREE.CatmullRomCurve3( [
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new THREE.Vector3( -10, 0, 10 ),
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new THREE.Vector3( -5, 5, 5 ),
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new THREE.Vector3( 0, 0, 0 ),
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new THREE.Vector3( 5, -5, 5 ),
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new THREE.Vector3( 10, 0, 10 )
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] );
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const points = curve.getPoints( 50 );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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// Create the final object to add to the scene
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const curveObject = new THREE.Line( geometry, material );
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_geometry_extrude_splines WebGL / geometry / extrude / splines]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Array points], [param:Boolean closed], [param:String curveType], [param:Float tension] )</h3>
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<p>
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points – An array of [page:Vector3] points<br/>
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closed – Whether the curve is closed. Default is *false*.<br/>
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curveType – Type of the curve. Default is *centripetal*.<br/>
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tension – Tension of the curve. Default is *0.5*.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Curve] class for common properties.</p>
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<h3>[property:Array points]</h3>
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<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
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<h3>[property:Boolean closed]</h3>
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<p>The curve will loop back onto itself when this is true.</p>
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<h3>[property:String curveType]</h3>
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<p>Possible values are *centripetal*, *chordal* and *catmullrom*.</p>
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<h3>[property:Float tension]</h3>
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<p>When [page:.curveType] is *catmullrom*, defines catmullrom's tension.</p>
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<h2>Methods</h2>
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<p>See the base [page:Curve] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] →
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<h1>[name]</h1>
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<p class="desc">
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Create a smooth 2d
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<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
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defined by a start point, endpoint and two control points.
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</p>
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<h2>Code Example</h2>
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<code>
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const curve = new THREE.CubicBezierCurve(
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new THREE.Vector2( -10, 0 ),
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new THREE.Vector2( -5, 15 ),
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new THREE.Vector2( 20, 15 ),
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new THREE.Vector2( 10, 0 )
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);
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const points = curve.getPoints( 50 );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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// Create the final object to add to the scene
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const curveObject = new THREE.Line( geometry, material );
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</code>
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<h2>Constructor</h2>
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<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
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<p>
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[page:Vector2 v0] – The starting point.<br/>
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[page:Vector2 v1] – The first control point.<br/>
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[page:Vector2 v2] – The second control point.<br/>
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[page:Vector2 v3] – The ending point.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Curve] class for common properties.</p>
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<h3>[property:Vector2 v0]</h3>
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<p>The starting point.</p>
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<h3>[property:Vector2 v1]</h3>
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<p>The first control point.</p>
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<h3>[property:Vector2 v2]</h3>
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<p>The second control point.</p>
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<h3>[property:Vector2 v3]</h3>
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<p>The ending point.</p>
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<h2>Methods</h2>
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<p>See the base [page:Curve] class for common Methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] →
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<h1>[name]</h1>
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||||
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<p class="desc">
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||||
Create a smooth 3d
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<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
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defined by a start point, endpoint and two control points.
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</p>
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<h2>Code Example</h2>
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<code>
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const curve = new THREE.CubicBezierCurve3(
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new THREE.Vector3( -10, 0, 0 ),
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new THREE.Vector3( -5, 15, 0 ),
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new THREE.Vector3( 20, 15, 0 ),
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new THREE.Vector3( 10, 0, 0 )
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);
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const points = curve.getPoints( 50 );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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// Create the final object to add to the scene
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const curveObject = new THREE.Line( geometry, material );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
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<p>
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[page:Vector3 v0] – The starting point.<br/>
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[page:Vector3 v1] – The first control point.<br/>
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[page:Vector3 v2] – The second control point.<br/>
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[page:Vector3 v3] – The ending point.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Curve] class for common properties.</p>
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<h3>[property:Vector2 v0]</h3>
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<p>The starting point.</p>
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<h3>[property:Vector2 v1]</h3>
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<p>The first control point.</p>
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<h3>[property:Vector2 v2]</h3>
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<p>The second control point.</p>
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<h3>[property:Vector2 v3]</h3>
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<p>The ending point.</p>
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<h2>Methods</h2>
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<p>See the base [page:Curve] class for common Methods.</p>
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<h2>Source</h2>
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||||
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||||
<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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@@ -0,0 +1,91 @@
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<!DOCTYPE html>
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<html lang="en">
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||||
<head>
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||||
<meta charset="utf-8" />
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||||
<base href="../../../../" />
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||||
<script src="page.js"></script>
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||||
<link type="text/css" rel="stylesheet" href="page.css" />
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||||
</head>
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<body>
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||||
[page:Curve] →
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||||
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<h1>[name]</h1>
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||||
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<p class="desc">
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||||
Creates a 2d curve in the shape of an ellipse. Setting the
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[page:Number xRadius] equal to the [page:Number yRadius] will result in a circle.
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||||
</p>
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||||
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||||
<h2>Code Example</h2>
|
||||
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||||
<code>
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const curve = new THREE.EllipseCurve(
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||||
0, 0, // ax, aY
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||||
10, 10, // xRadius, yRadius
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||||
0, 2 * Math.PI, // aStartAngle, aEndAngle
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||||
false, // aClockwise
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||||
0 // aRotation
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||||
);
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||||
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||||
const points = curve.getPoints( 50 );
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||||
const geometry = new THREE.BufferGeometry().setFromPoints( points );
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||||
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||||
const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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||||
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// Create the final object to add to the scene
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||||
const ellipse = new THREE.Line( geometry, material );
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||||
</code>
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||||
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||||
<h2>Constructor</h2>
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||||
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||||
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||||
<h3>[name]( [param:Float aX], [param:Float aY], [param:Float xRadius], [param:Float yRadius], [param:Radians aStartAngle], [param:Radians aEndAngle], [param:Boolean aClockwise], [param:Radians aRotation] )</h3>
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||||
<p>
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[page:Float aX] – The X center of the ellipse. Default is *0*.<br/>
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[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>
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[page:Float xRadius] – The radius of the ellipse in the x direction. Default is *1*.<br/>
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[page:Float yRadius] – The radius of the ellipse in the y direction. Default is *1*.<br/>
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[page:Radians aStartAngle] – The start angle of the curve in radians starting from the positive X axis. Default is *0*.<br/>
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[page:Radians aEndAngle] – The end angle of the curve in radians starting from the positive X axis. Default is *2 x Math.PI*.<br/>
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[page:Boolean aClockwise] – Whether the ellipse is drawn clockwise. Default is *false*.<br/>
|
||||
[page:Radians aRotation] – The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.<br/><br/>
|
||||
</p>
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||||
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||||
<h2>Properties</h2>
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||||
<p>See the base [page:Curve] class for common properties.</p>
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||||
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||||
<h3>[property:Float aX]</h3>
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||||
<p>The X center of the ellipse.</p>
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||||
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||||
<h3>[property:Float aY]</h3>
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||||
<p>The Y center of the ellipse.</p>
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||||
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||||
<h3>[property:Radians xRadius]</h3>
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||||
<p>The radius of the ellipse in the x direction.</p>
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||||
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||||
<h3>[property:Radians yRadius]</h3>
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||||
<p>The radius of the ellipse in the y direction.</p>
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||||
<h3>[property:Float aStartAngle]</h3>
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||||
<p>The start angle of the curve in radians starting from the middle right side.</p>
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||||
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<h3>[property:Float aEndAngle]</h3>
|
||||
<p>The end angle of the curve in radians starting from the middle right side.</p>
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||||
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||||
<h3>[property:Boolean aClockwise]</h3>
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||||
<p>Whether the ellipse is drawn clockwise.</p>
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||||
|
||||
<h3>[property:Float aRotation]</h3>
|
||||
<p>The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.</p>
|
||||
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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@@ -0,0 +1,45 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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||||
<meta charset="utf-8" />
|
||||
<base href="../../../../" />
|
||||
<script src="page.js"></script>
|
||||
<link type="text/css" rel="stylesheet" href="page.css" />
|
||||
</head>
|
||||
<body>
|
||||
[page:Curve] →
|
||||
|
||||
<h1>[name]</h1>
|
||||
|
||||
<p class="desc">A curve representing a 2d line segment.</p>
|
||||
|
||||
<h2>Constructor</h2>
|
||||
|
||||
|
||||
<h3>[name]( [param:Vector2 v1], [param:Vector2 v2] )</h3>
|
||||
<p>
|
||||
[page:Vector2 v1] – The start point.<br/>
|
||||
[page:Vector2 v2] - The end point.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Properties</h2>
|
||||
<p>See the base [page:Curve] class for common properties.</p>
|
||||
|
||||
<h3>[property:Vector2 v1]</h3>
|
||||
<p>The start point.</p>
|
||||
|
||||
<h3>[property:Vector2 v2]</h3>
|
||||
<p>The end point</p>
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,44 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<base href="../../../../" />
|
||||
<script src="page.js"></script>
|
||||
<link type="text/css" rel="stylesheet" href="page.css" />
|
||||
</head>
|
||||
<body>
|
||||
[page:Curve] →
|
||||
|
||||
<h1>[name]</h1>
|
||||
|
||||
<p class="desc">A curve representing a 3d line segment.</p>
|
||||
|
||||
<h2>Constructor</h2>
|
||||
|
||||
|
||||
<h3>[name]( [param:Vector3 v1], [param:Vector3 v2] )</h3>
|
||||
<p>
|
||||
[page:Vector3 v1] – The start point.<br/>
|
||||
[page:Vector3 v2] - The end point.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Properties</h2>
|
||||
<p>See the base [page:Curve] class for common properties.</p>
|
||||
|
||||
<h3>[property:Vector3 v1]</h3>
|
||||
<p>The start point.</p>
|
||||
|
||||
<h3>[property:Vector3 v2]</h3>
|
||||
<p>The end point.</p>
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||||
</p>
|
||||
</body>
|
||||
</html>
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||||
@@ -0,0 +1,70 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<base href="../../../../" />
|
||||
<script src="page.js"></script>
|
||||
<link type="text/css" rel="stylesheet" href="page.css" />
|
||||
</head>
|
||||
<body>
|
||||
[page:Curve] →
|
||||
|
||||
<h1>[name]</h1>
|
||||
|
||||
<p class="desc">
|
||||
Create a smooth 2d
|
||||
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
|
||||
defined by a startpoint, endpoint and a single control point.
|
||||
</p>
|
||||
|
||||
<h2>Code Example</h2>
|
||||
|
||||
<code>
|
||||
const curve = new THREE.QuadraticBezierCurve(
|
||||
new THREE.Vector2( -10, 0 ),
|
||||
new THREE.Vector2( 20, 15 ),
|
||||
new THREE.Vector2( 10, 0 )
|
||||
);
|
||||
|
||||
const points = curve.getPoints( 50 );
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints( points );
|
||||
|
||||
const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
||||
|
||||
// Create the final object to add to the scene
|
||||
const curveObject = new THREE.Line( geometry, material );
|
||||
</code>
|
||||
|
||||
<h2>Constructor</h2>
|
||||
|
||||
|
||||
<h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3>
|
||||
<p>
|
||||
[page:Vector2 v0] – The startpoint.<br/>
|
||||
[page:Vector2 v1] – The control point.<br/>
|
||||
[page:Vector2 v2] – The endpoint.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Properties</h2>
|
||||
<p>See the base [page:Curve] class for common properties.</p>
|
||||
|
||||
<h3>[property:Vector2 v0]</h3>
|
||||
<p>The startpoint.</p>
|
||||
|
||||
<h3>[property:Vector2 v1]</h3>
|
||||
<p>The control point.</p>
|
||||
|
||||
<h3>[property:Vector2 v2]</h3>
|
||||
<p>The endpoint.</p>
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,71 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<base href="../../../../" />
|
||||
<script src="page.js"></script>
|
||||
<link type="text/css" rel="stylesheet" href="page.css" />
|
||||
</head>
|
||||
<body>
|
||||
[page:Curve] →
|
||||
|
||||
<h1>[name]</h1>
|
||||
|
||||
<p class="desc">
|
||||
Create a smooth 3d
|
||||
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
|
||||
defined by a startpoint, endpoint and a single control point.
|
||||
</p>
|
||||
|
||||
<h2>Code Example</h2>
|
||||
|
||||
<code>
|
||||
const curve = new THREE.QuadraticBezierCurve3(
|
||||
new THREE.Vector3( -10, 0, 0 ),
|
||||
new THREE.Vector3( 20, 15, 0 ),
|
||||
new THREE.Vector3( 10, 0, 0 )
|
||||
);
|
||||
|
||||
const points = curve.getPoints( 50 );
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints( points );
|
||||
|
||||
const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
||||
|
||||
// Create the final object to add to the scene
|
||||
const curveObject = new THREE.Line( geometry, material );
|
||||
</code>
|
||||
|
||||
<h2>Constructor</h2>
|
||||
|
||||
|
||||
<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
|
||||
<p>
|
||||
[page:Vector3 v0] – The starting point<br/>
|
||||
[page:Vector3 v1] – The middle control point<br/>
|
||||
[page:Vector3 v2] – The ending point<br/>
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>Properties</h2>
|
||||
<p>See the base [page:Curve] class for common properties.</p>
|
||||
|
||||
<h3>[property:Vector3 v0]</h3>
|
||||
<p>The startpoint.</p>
|
||||
|
||||
<h3>[property:Vector3 v1]</h3>
|
||||
<p>The control point.</p>
|
||||
|
||||
<h3>[property:Vector3 v2]</h3>
|
||||
<p>The endpoint.</p>
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,66 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<base href="../../../../" />
|
||||
<script src="page.js"></script>
|
||||
<link type="text/css" rel="stylesheet" href="page.css" />
|
||||
</head>
|
||||
<body>
|
||||
[page:Curve] →
|
||||
|
||||
<h1>[name]</h1>
|
||||
|
||||
<p class="desc">
|
||||
Create a smooth 2d spline curve from a series of points. Internally this uses
|
||||
[page:Interpolations.CatmullRom] to create the curve.
|
||||
</p>
|
||||
|
||||
<h2>Code Example</h2>
|
||||
|
||||
<code>
|
||||
// Create a sine-like wave
|
||||
const curve = new THREE.SplineCurve( [
|
||||
new THREE.Vector2( -10, 0 ),
|
||||
new THREE.Vector2( -5, 5 ),
|
||||
new THREE.Vector2( 0, 0 ),
|
||||
new THREE.Vector2( 5, -5 ),
|
||||
new THREE.Vector2( 10, 0 )
|
||||
] );
|
||||
|
||||
const points = curve.getPoints( 50 );
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints( points );
|
||||
|
||||
const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
||||
|
||||
// Create the final object to add to the scene
|
||||
const splineObject = new THREE.Line( geometry, material );
|
||||
</code>
|
||||
|
||||
<h2>Constructor</h2>
|
||||
|
||||
|
||||
<h3>[name]( [param:Array points] )</h3>
|
||||
<p>points – An array of [page:Vector2] points that define the curve.</p>
|
||||
|
||||
|
||||
<h2>Properties</h2>
|
||||
<p>See the base [page:Curve] class for common properties.</p>
|
||||
|
||||
<h3>[property:Array points]</h3>
|
||||
<p>The array of [page:Vector2] points that define the curve.</p>
|
||||
|
||||
|
||||
|
||||
<h2>Methods</h2>
|
||||
<p>See the base [page:Curve] class for common methods.</p>
|
||||
|
||||
|
||||
|
||||
<h2>Source</h2>
|
||||
|
||||
<p>
|
||||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user