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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">A group of objects that receives a shared animation state.<br /><br />
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For an overview of the different elements of the three.js animation system see the
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"Animation System" article in the "Next Steps" section of the manual.
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</p>
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<h2>Usage:</h2>
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<p class="desc">
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Add objects you would otherwise pass as 'root' to the constructor or the [page:AnimationMixer.clipAction clipAction]
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method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
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Note that objects of this class appear as one object to the mixer,
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so cache control of the individual objects must be done on the group.
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</p>
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<h2>Limitations</h2>
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<p class="desc">
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The animated properties must be compatible among all objects in the group.<br /><br />
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A single property can either be controlled through a target group or directly, but not both.
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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<p>
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[page:Object obj] - an abitrary number of meshes that share the same animation state.
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</p>
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<h2>Properties</h2>
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<h3>[property:Object stats]</h3>
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<p>
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An object that contains some informations of this *AnimationObjectGroup* (total number, number
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in use, number of bindings per object)
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</p>
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<h3>[property:String uuid]</h3>
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<p>
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The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this
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*AnimationObjectGroup*. It gets automatically assigned and shouldn't be edited.
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</p>
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<h2>Methods</h2>
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<h3>[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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<p>
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Adds an arbitrary number of objects to this *AnimationObjectGroup*.
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</p>
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<h3>[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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<p>
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Removes an arbitrary number of objects from this *AnimationObjectGroup*.
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</p>
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<h3>[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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<p>
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Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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