Files
apt-nl-map/static/Magic4/js/three.js-dev/docs/examples/en/utils/SceneUtils.html

42 lines
1.3 KiB
HTML
Raw Normal View History

2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">A class containing useful utility functions for scene manipulation.</p>
<h2>Methods</h2>
<h3>[method:Group createMeshesFromInstancedMesh]( [param:InstancedMesh instancedMesh] )</h3>
<p>
instancedMesh -- The instanced mesh.
</p>
<p>
Creates a new group object that contains a new mesh for each instance of the given instanced mesh.
</p>
<h3>[method:Group createMultiMaterialObject]( [param:BufferGeometry geometry], [param:Array materials] )</h3>
<p>
geometry -- The geometry for the set of materials. <br />
materials -- The materials for the object.
</p>
<p>
Creates a new Group that contains a new mesh for each material defined in materials. Beware that this is not the same as an array of materials which defines multiple materials for 1 mesh.<br />
This is mostly useful for objects that need both a material and a wireframe implementation.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneUtils.js examples/jsm/utils/SceneUtils.js]
</p>
</body>
</html>