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apt-nl-map/static/Magic4/js/three.js-dev/docs/examples/en/renderers/CSS3DRenderer.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">[name] can be used to apply hierarchical 3D transformations to DOM elements
via the CSS3 [link:https://www.w3schools.com/cssref/css3_pr_transform.asp transform] property.
This renderer is particular interesting if you want to apply 3D effects to a website without
canvas based rendering. It can also be used in order to combine DOM elements with WebGL
content.<br /><br />
There are, however, some important limitations:
<ul>
<li>It's not possible to use the material system of *three.js*.</li>
<li>It's also not possible to use geometries.</li>
</ul>
So [name] is just focused on ordinary DOM elements. These elements are wrapped into special objects (*CSS3DObject* or *CSS3DSprite*) and then added to the scene graph.
</p>
<h2>Examples</h2>
<p>
[example:css3d_molecules molecules]<br />
[example:css3d_orthographic orthographic camera]<br />
[example:css3d_periodictable periodictable]<br />
[example:css3d_sprites sprites]<br />
</p>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h2>Methods</h2>
<h3>[method:Object getSize]()</h3>
<p>
Returns an object containing the width and height of the renderer.
</p>
<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
<p>
Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
</p>
<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
<p>
Resizes the renderer to (width, height).
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS3DRenderer.js examples/jsm/renderers/CSS3DRenderer.js]
</p>
</body>
</html>