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apt-nl-map/static/Magic4/js/three.js-dev/docs/api/zh/geometries/ParametricGeometry.html

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2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>参数化缓冲几何体([name]</h1>
<p class="desc">生成由参数表示其表面的几何体。</p>
<iframe id="scene" src="scenes/geometry-browser.html#ParametricGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>代码示例</h2>
<code>
const geometry = new THREE.ParametricGeometry( THREE.ParametricGeometries.klein, 25, 25 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const klein = new THREE.Mesh( geometry, material );
scene.add( klein );
</code>
<h2>构造函数</h2>
<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
<p>
func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and modifies a third [page:Vector3] argument<br />
slices — The count of slices to use for the parametric function <br />
stacks — The count of stacks to use for the parametric function
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:BufferGeometry]。</p>
<h3>[property:Object parameters]</h3>
<p>
一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:BufferGeometry]。</p>
<h2>方法</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>