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apt-nl-map/static/Magic4/js/three.js-dev/docs/api/en/renderers/WebGLMultisampleRenderTarget.html

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2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
A special render target that can be used to utilize multi-sampled renderbuffers.
Heads up: [name] can only be used with a WebGL 2 rendering context.
</p>
<h2>Constructor</h2>
<h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
<p>
[page:Float width] - The width of the render target. <br />
[page:Float height] - The height of the render target.<br />
[page:Object options] - (optional) object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
</p>
<h2>Properties</h2>
<h3>[property:number samples]</h3>
<p>
Specifies the number of samples to be used for the renderbuffer storage. However, the maximum supported
size for multisampling is platform dependent and defined via *gl.MAX_SAMPLES*.
</p>
<p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
<h2>Methods</h2>
<p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>