Files
apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_raycast_texture.html

389 lines
10 KiB
HTML
Raw Normal View History

2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js raycast - texture</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #fff;
color: #444;
}
a {
color: #08f;
}
#controls {
position: absolute;
text-align:left;
top: 60px;
left: 5px;
padding: 5px;
}
.control { margin-bottom: 3px; }
input { width: 50px; }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - raycast texture<br>Left to right: buffer geometry - geometry - indexed buffer geometry
<fieldset id="controls">
<legend>Circle</legend>
<div class="control">
WrapS : <select id="setwrapS">
<option value="1001">ClampToEdgeWrapping</option>
<option value="1000" selected>RepeatWrapping</option>
<option value="1002">MirroredRepeatWrapping</option>
</select>
</div>
<div class="control">
WrapT : <select id="setwrapT">
<option value="1001">ClampToEdgeWrapping</option>
<option value="1000" selected>RepeatWrapping</option>
<option value="1002">MirroredRepeatWrapping</option>
</select>
</div>
<div class="control">
Offset : X <input id="setOffsetU" type="number" value="0" step="0.05" />
Y <input id="setOffsetV" type="number" value="0" step="0.05" /><br />
</div>
<div class="control">
Repeat : X <input id="setRepeatU" type="number" value="1" step="0.1" />
Y <input id="setRepeatV" type="number" value="1" step="0.1" />
</div>
<div class="control">
Rotation : <input id="setRotation" type="number" value="0" step="0.1" />
</div>
</fieldset>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
function CanvasTexture( parentTexture ) {
this._canvas = document.createElement( "canvas" );
this._canvas.width = this._canvas.height = 1024;
this._context2D = this._canvas.getContext( "2d" );
if ( parentTexture ) {
this._parentTexture.push( parentTexture );
parentTexture.image = this._canvas;
}
const that = this;
this._background = document.createElement( "img" );
this._background.addEventListener( "load", function () {
that._canvas.width = that._background.naturalWidth;
that._canvas.height = that._background.naturalHeight;
that._crossRadius = Math.ceil( Math.min( that._canvas.width, that._canvas.height / 30 ) );
that._crossMax = Math.ceil( 0.70710678 * that._crossRadius );
that._crossMin = Math.ceil( that._crossMax / 10 );
that._crossThickness = Math.ceil( that._crossMax / 10 );
that._draw();
} );
this._background.crossOrigin = '';
this._background.src = "textures/uv_grid_opengl.jpg";
this._draw();
}
CanvasTexture.prototype = {
constructor: CanvasTexture,
_canvas: null,
_context2D: null,
_xCross: 0,
_yCross: 0,
_crossRadius: 57,
_crossMax: 40,
_crossMin: 4,
_crossThickness: 4,
_parentTexture: [],
addParent: function ( parentTexture ) {
if ( this._parentTexture.indexOf( parentTexture ) === - 1 ) {
this._parentTexture.push( parentTexture );
parentTexture.image = this._canvas;
}
},
setCrossPosition: function ( x, y ) {
this._xCross = x * this._canvas.width;
this._yCross = y * this._canvas.height;
this._draw();
},
_draw: function () {
if ( ! this._context2D ) return;
this._context2D.clearRect( 0, 0, this._canvas.width, this._canvas.height );
// Background.
this._context2D.drawImage( this._background, 0, 0 );
// Yellow cross.
this._context2D.lineWidth = this._crossThickness * 3;
this._context2D.strokeStyle = "#FFFF00";
this._context2D.beginPath();
this._context2D.moveTo( this._xCross - this._crossMax - 2, this._yCross - this._crossMax - 2 );
this._context2D.lineTo( this._xCross - this._crossMin, this._yCross - this._crossMin );
this._context2D.moveTo( this._xCross + this._crossMin, this._yCross + this._crossMin );
this._context2D.lineTo( this._xCross + this._crossMax + 2, this._yCross + this._crossMax + 2 );
this._context2D.moveTo( this._xCross - this._crossMax - 2, this._yCross + this._crossMax + 2 );
this._context2D.lineTo( this._xCross - this._crossMin, this._yCross + this._crossMin );
this._context2D.moveTo( this._xCross + this._crossMin, this._yCross - this._crossMin );
this._context2D.lineTo( this._xCross + this._crossMax + 2, this._yCross - this._crossMax - 2 );
this._context2D.stroke();
for ( let i = 0; i < this._parentTexture.length; i ++ ) {
this._parentTexture[ i ].needsUpdate = true;
}
}
};
const width = window.innerWidth;
const height = window.innerHeight;
let canvas;
let planeTexture, cubeTexture, circleTexture;
let container;
let camera, scene, renderer;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const onClickPosition = new THREE.Vector2();
init();
render();
function init() {
container = document.getElementById( "container" );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xeeeeee );
camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
camera.position.x = - 30;
camera.position.y = 40;
camera.position.z = 50;
camera.lookAt( scene.position );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( width, height );
container.appendChild( renderer.domElement );
// A cube, in the middle.
cubeTexture = new THREE.Texture( undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
canvas = new CanvasTexture( cubeTexture );
const cubeMaterial = new THREE.MeshBasicMaterial( { map: cubeTexture } );
const cubeGeometry = new THREE.BoxGeometry( 20, 20, 20 );
let uvs = cubeGeometry.attributes.uv.array;
// Set a specific texture mapping.
for ( let i = 0; i < uvs.length; i ++ ) {
uvs[ i ] *= 2;
}
const cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
cube.position.x = 4;
cube.position.y = - 5;
cube.position.z = 0;
scene.add( cube );
// A plane on the left
planeTexture = new THREE.Texture( undefined, THREE.UVMapping, THREE.MirroredRepeatWrapping, THREE.MirroredRepeatWrapping );
canvas.addParent( planeTexture );
const planeMaterial = new THREE.MeshBasicMaterial( { map: planeTexture } );
const planeGeometry = new THREE.PlaneGeometry( 25, 25, 1, 1 );
uvs = planeGeometry.attributes.uv.array;
// Set a specific texture mapping.
for ( let i = 0; i < uvs.length; i ++ ) {
uvs[ i ] *= 2;
}
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
plane.position.x = - 16;
plane.position.y = - 5;
plane.position.z = 0;
scene.add( plane );
// A circle on the right.
circleTexture = new THREE.Texture( undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
canvas.addParent( circleTexture );
const circleMaterial = new THREE.MeshBasicMaterial( { map: circleTexture } );
const circleGeometry = new THREE.CircleGeometry( 25, 40, 0, Math.PI * 2 );
uvs = circleGeometry.attributes.uv.array;
// Set a specific texture mapping.
for ( let i = 0; i < uvs.length; i ++ ) {
uvs[ i ] = ( uvs[ i ] - 0.25 ) * 2;
}
const circle = new THREE.Mesh( circleGeometry, circleMaterial );
circle.position.x = 24;
circle.position.y = - 5;
circle.position.z = 0;
scene.add( circle );
window.addEventListener( 'resize', onWindowResize );
container.addEventListener( 'mousemove', onMouseMove );
document.getElementById( 'setwrapS' ).addEventListener( 'change', setwrapS );
document.getElementById( 'setwrapT' ).addEventListener( 'change', setwrapT );
document.getElementById( 'setOffsetU' ).addEventListener( 'change', setOffsetU );
document.getElementById( 'setOffsetV' ).addEventListener( 'change', setOffsetV );
document.getElementById( 'setRepeatU' ).addEventListener( 'change', setRepeatU );
document.getElementById( 'setRepeatV' ).addEventListener( 'change', setRepeatV );
document.getElementById( 'setRotation' ).addEventListener( 'change', setRotation );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onMouseMove( evt ) {
evt.preventDefault();
const array = getMousePosition( container, evt.clientX, evt.clientY );
onClickPosition.fromArray( array );
const intersects = getIntersects( onClickPosition, scene.children );
if ( intersects.length > 0 && intersects[ 0 ].uv ) {
const uv = intersects[ 0 ].uv;
intersects[ 0 ].object.material.map.transformUv( uv );
canvas.setCrossPosition( uv.x, uv.y );
}
}
function getMousePosition( dom, x, y ) {
const rect = dom.getBoundingClientRect();
return [ ( x - rect.left ) / rect.width, ( y - rect.top ) / rect.height ];
}
function getIntersects( point, objects ) {
mouse.set( ( point.x * 2 ) - 1, - ( point.y * 2 ) + 1 );
raycaster.setFromCamera( mouse, camera );
return raycaster.intersectObjects( objects );
}
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
function setwrapS( event ) {
circleTexture.wrapS = parseFloat( event.target.value );
circleTexture.needsUpdate = true;
}
function setwrapT( event ) {
circleTexture.wrapT = parseFloat( event.target.value );
circleTexture.needsUpdate = true;
}
function setOffsetU( event ) {
circleTexture.offset.x = parseFloat( event.target.value );
}
function setOffsetV( event ) {
circleTexture.offset.y = parseFloat( event.target.value );
}
function setRepeatU( event ) {
circleTexture.repeat.x = parseFloat( event.target.value );
}
function setRepeatV( event ) {
circleTexture.repeat.y = parseFloat( event.target.value );
}
function setRotation( event ) {
circleTexture.rotation = parseFloat( event.target.value );
}
</script>
</body>
</html>