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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_postprocessing_ssrr.html

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<!DOCTYPE html>
<html lang="en">
<head>
<head>
<title>three.js webgl - postprocessing - Screen Space Refraction</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
SSRrPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
click object to toggle transparent<br/>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
import { SSRrPass } from './jsm/postprocessing/SSRrPass.js';
import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
const params = {
enableSSRr: true,
autoRotate: true,
};
let composer;
let ssrrPass;
let gui;
let stats;
let controls;
let camera, scene, renderer;
const objects = [];
const selects = [];
const raycaster = new THREE.Raycaster();
const mouseDown = new THREE.Vector2();
const mouse = new THREE.Vector2();
const container = document.querySelector('#container');
// Configure and create Draco decoder.
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('js/libs/draco/');
dracoLoader.setDecoderConfig({ type: 'js' });
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
scene = new THREE.Scene();
scene.background = new THREE.Color(0x443333);
scene.fog = new THREE.Fog(0x443333, 1, 4);
// Ground
let map=new THREE.TextureLoader().load('./textures/uv_grid_opengl.jpg')
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.repeat.set(20,20)
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(8, 8),
new THREE.MeshPhongMaterial({
color: 0x999999,
specular: 0x101010,
map,
})
);
plane.rotation.x = - Math.PI / 2;
plane.position.y = - 0.0001;
// plane.receiveShadow = true;
scene.add(plane);
plane.name='plane'
// Lights
const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
hemiLight.name='hemiLight'
scene.add(hemiLight);
const spotLight = new THREE.SpotLight();
spotLight.name='spotLight'
spotLight.angle = Math.PI / 16;
spotLight.penumbra = 0.5;
// spotLight.castShadow = true;
spotLight.position.set(- 1, 1, 1);
scene.add(spotLight);
dracoLoader.load('models/draco/bunny.drc', function (geometry) {
geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = - 0.0365;
mesh.name='bunny'
scene.add(mesh);
objects.push(mesh);
selects.push(mesh);
// Release decoder resources.
dracoLoader.dispose();
});
let geometry, material, mesh;
geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
material = new THREE.MeshStandardMaterial({ color: 'green' });
mesh = new THREE.Mesh(geometry, material);
mesh.position.set(- .12, .025, .015);
mesh.name='box'
scene.add(mesh);
objects.push( mesh );
selects.push( mesh );
geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
material = new THREE.MeshStandardMaterial({ color: 'cyan' });
mesh = new THREE.Mesh(geometry, material);
mesh.position.set(- .05, .025, .08);
mesh.name='sphere'
scene.add(mesh);
objects.push( mesh );
// selects.push( mesh );
geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
material = new THREE.MeshStandardMaterial({ color: 'yellow' });
mesh = new THREE.Mesh(geometry, material);
mesh.position.set(- .05, .025, - .055);
mesh.name='cone'
scene.add(mesh);
objects.push( mesh );
// selects.push( mesh );
// renderer
renderer = new THREE.WebGLRenderer({ antialias: false });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.autoClear=false
container.appendChild(renderer.domElement);
//
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.target.set(0, 0.0635, 0);
controls.update();
controls.enabled = !params.autoRotate;
// STATS
stats = new Stats();
container.appendChild(stats.dom);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener( 'pointerdown', onPointerDown, false );
window.addEventListener( 'pointerup', onPointerUp, false );
// composer
composer = new EffectComposer(renderer);
ssrrPass = new SSRrPass({
renderer,
scene,
camera,
width: innerWidth,
height: innerHeight,
encoding: THREE.sRGBEncoding,
selects: selects
});
composer.addPass(ssrrPass);
// GUI
gui = new GUI();
gui.add(params, 'enableSSRr').name('Enable SSRr');
ssrrPass.ior = 1.1;
gui.add(ssrrPass, 'ior').name('IOR').min(1).max(1.5).step(.0001);
gui.add( ssrrPass, 'fillHole' );
gui.add(params, 'autoRotate').onChange(() => {
controls.enabled = !params.autoRotate;
});
const folder = gui.addFolder('more settings');
folder.add( ssrrPass, 'specular' );
folder.add(ssrrPass.specularMaterial, 'metalness').min(0).max(1).step(.01);
folder.add(ssrrPass.specularMaterial, 'roughness').min(0).max(1).step(.01);
folder.add(ssrrPass, 'output', {
'Default': SSRrPass.OUTPUT.Default,
'SSRr Only': SSRrPass.OUTPUT.SSRr,
'Beauty': SSRrPass.OUTPUT.Beauty,
'Depth': SSRrPass.OUTPUT.Depth,
'DepthSelects': SSRrPass.OUTPUT.DepthSelects,
'NormalSelects': SSRrPass.OUTPUT.NormalSelects,
'Refractive': SSRrPass.OUTPUT.Refractive,
'Specular': SSRrPass.OUTPUT.Specular,
}).onChange(function (value) {
ssrrPass.output = parseInt(value);
});
ssrrPass.surfDist = 0.0015;
folder.add( ssrrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
ssrrPass.maxDistance = 50;
folder.add( ssrrPass, 'maxDistance' ).min( 0 ).max( 100 ).step( .001 )
folder.add( ssrrPass, 'infiniteThick' );
// folder.open()
// gui.close()
}
function onPointerDown( event ) {
mouseDown.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouseDown.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function onPointerUp( event ) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
if(mouseDown.sub(mouse).length()>0) return
raycaster.setFromCamera( mouse, camera );
const intersect = raycaster.intersectObjects( objects )[0];
if(intersect){
let index=selects.indexOf(intersect.object)
if(index>=0){
selects.splice(index,1)
}else{
selects.push(intersect.object)
}
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
stats.begin();
render();
stats.end();
}
function render() {
if (params.autoRotate) {
const timer = Date.now() * 0.0003;
camera.position.x = Math.sin(timer) * 0.5;
camera.position.y = 0.2135;
camera.position.z = Math.cos(timer) * 0.5;
camera.lookAt(0, 0.0635, 0);
} else {
controls.update();
}
if (params.enableSSRr) {
composer.render();
} else {
renderer.render(scene, camera);
}
}
</script>
</body>
</html>