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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_loader_tilt.html

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2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - tilt loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
<a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener">Rosie Summers</a>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { TiltLoader } from './jsm/loaders/TiltLoader.js';
let camera, scene, renderer;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.y = 43;
camera.position.z = 100;
scene.add( camera );
const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
scene.add( grid );
renderer = new THREE.WebGL1Renderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const loader = new TiltLoader();
loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {
// console.log( object.children.length );
scene.add( object );
render();
} );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.target.y = camera.position.y;
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>