107 lines
2.8 KiB
HTML
107 lines
2.8 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - IFC loader</title>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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/>
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<link type="text/css" rel="stylesheet" href="main.css" />
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
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-
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<a href="https://www.buildingsmart.org/standards/bsi-standards/industry-foundation-classes/" target="_blank" rel="noopener">IFC</a>
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loader
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</div>
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<script type="module">
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import * as THREE from '../build/three.module.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { IFCLoader } from './jsm/loaders/IFCLoader.js';
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let scene, camera, renderer;
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init();
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function init() {
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//Scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x8cc7de );
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//Camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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camera.position.z = - 70;
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camera.position.y = 25;
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camera.position.x = 90;
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//Initial cube
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const geometry = new THREE.BoxGeometry();
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const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
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const cube = new THREE.Mesh( geometry, material );
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scene.add( cube );
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//Lights
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const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 0.8 );
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directionalLight1.position.set( 1, 1, 1 );
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scene.add( directionalLight1 );
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const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.8 );
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directionalLight2.position.set( - 1, 0.5, - 1 );
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scene.add( directionalLight2 );
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const ambientLight = new THREE.AmbientLight( 0xffffee, 0.25 );
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scene.add( ambientLight );
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//Setup IFC Loader
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const ifcLoader = new IFCLoader();
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ifcLoader.setWasmPath( 'jsm/loaders/ifc/' );
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ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', function ( model ) {
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scene.add( model );
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render();
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} );
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//Renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio( window.devicePixelRatio );
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document.body.appendChild( renderer.domElement );
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//Controls
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.addEventListener( 'change', render );
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window.addEventListener( 'resize', onWindowResize );
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render();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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