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apt-nl-map/static/Magic4/js/three.js-dev/examples/webgl_instancing_raycast.html

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2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - instancing - raycast</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { OrbitControls } from "./jsm/controls/OrbitControls.js";
let camera, scene, renderer, stats;
let mesh;
const amount = parseInt( window.location.search.substr( 1 ) ) || 10;
const count = Math.pow( amount, 3 );
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2( 1, 1 );
const color = new THREE.Color();
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( amount, amount, amount );
camera.lookAt( 0, 0, 0 );
scene = new THREE.Scene();
const light1 = new THREE.HemisphereLight( 0xffffff, 0x000088 );
light1.position.set( - 1, 1.5, 1 );
scene.add( light1 );
const light2 = new THREE.HemisphereLight( 0xffffff, 0x880000, 0.5 );
light2.position.set( - 1, - 1.5, - 1 );
scene.add( light2 );
const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
const material = new THREE.MeshPhongMaterial();
mesh = new THREE.InstancedMesh( geometry, material, count );
let i = 0;
const offset = ( amount - 1 ) / 2;
const matrix = new THREE.Matrix4();
for ( let x = 0; x < amount; x ++ ) {
for ( let y = 0; y < amount; y ++ ) {
for ( let z = 0; z < amount; z ++ ) {
matrix.setPosition( offset - x, offset - y, offset - z );
mesh.setMatrixAt( i, matrix );
mesh.setColorAt( i, color );
i ++;
}
}
}
scene.add( mesh );
//
const gui = new GUI();
gui.add( mesh, 'count', 0, count );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
new OrbitControls( camera, renderer.domElement );
stats = new Stats();
document.body.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
document.addEventListener( 'mousemove', onMouseMove );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
raycaster.setFromCamera( mouse, camera );
const intersection = raycaster.intersectObject( mesh );
if ( intersection.length > 0 ) {
const instanceId = intersection[ 0 ].instanceId;
mesh.setColorAt( instanceId, color.setHex( Math.random() * 0xffffff ) );
mesh.instanceColor.needsUpdate = true;
}
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>