Files
apt-nl-map/static/Magic4/js/three.js-dev/docs/api/zh/math/Sphere.html

158 lines
5.2 KiB
HTML
Raw Normal View History

2024-12-04 10:21:04 +08:00
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>球([name]</h1>
<p class="desc">一个球由球心和半径所定义。</p>
<h2>构造函数</h2>
<h3>[name]( [param:Vector3 center], [param:Float radius] )</h3>
<p>
[page:Vector3 center] - 球心的位置,默认值是一个位于(0, 0, 0)的[page:Vector3]。<br />
[page:Float radius] - 球的半径,默认值是-1。<br /><br />
创建一个新的[name]。
</p>
<h2>属性</h2>
<h3>[property:Vector3 center]</h3>
<p>A [page:Vector3]定义了球心的位置,默认值位于(0, 0, 0)。</p>
<h3>[property:Float radius]</h3>
<p>球的半径默认值为0。</p>
<h2>方法</h2>
<h3>[method:Sphere applyMatrix4]( [param:Matrix4 matrix] )</h3>
<p>
[page:Matrix4 matrix] - 将被应用的[Page:Matrix4]矩阵。<br /><br />
使用所传入的[page:Matrix4]矩阵来对球进行变换。
</p>
<h3>[method:Vector3 clampPoint]( [param:Vector3 point], [param:Vector3 target] )</h3>
<p>
[page:Vector3 point] - [page:Vector3] 将要夹取的点。<br />
[page:Vector3 target] — 结果将被复制到这个Vector3中。<br /><br />
从球中夹取一个点。若这一点位于球外,则将会夹取到该点球边缘最近的点。已位于球中的点将不会受到影响。
</p>
<h3>[method:Sphere clone]()</h3>
<p>返回一个新的球,新的球与这个球具有相同的[page:.center center]和[page:.radius radius]。</p>
<h3>[method:Boolean containsPoint]( [param:Vector3 point] )</h3>
<p>
[page:Vector3 point] - the [page:Vector3] to be checked<br /><br />
检查球体中是否包含所传入的[page:Vector3 point]点,包括球的表面。
</p>
<h3>[method:Sphere copy]( [param:Sphere sphere] )</h3>
<p>
复制所传入的球的[page:.center center]和[page:.radius radius]到这个球上。
</p>
<h3>[method:Float distanceToPoint]( [param:Vector3 point] )</h3>
<p>
返回球的边界到所传入的[page:Vector3 point]点的最近距离。
若这个点,则距离将为负值。
</p>
<h3>[method:this expandByPoint]( [param:Vector3 point] )</h3>
<p>
[page:Vector3 point] - [page:Vector3] that should be included in the sphere.<br /><br />
Expands the boundaries of this sphere to include [page:Vector3 point].
</p>
<h3>[method:Boolean isEmpty]()</h3>
<p>
检查球是否为空the radius set to a negative number.
Spheres with a radius of 0 contain only their center point and are not considered to be empty.
</p>
<h3>[method:Sphere makeEmpty]()</h3>
<p>Makes the sphere empty by setting [page:.center center] to (0, 0, 0) and [page:.radius radius] to -1.</p>
<h3>[method:Boolean equals]( [param:Sphere sphere] )</h3>
<p>
检查这两个球的球心与半径是否相等。
</p>
<h3>[method:Box3 getBoundingBox]( [param:Box3 target] )</h3>
<p>
[page:Box3 target] — 结果将被复制到这个Box3中。<br /><br />
返回这个球的[link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Box](最小包围盒)。
</p>
<h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3>
<p>
[page:Box3 box] - 将被用于测试是否与这个球有交集的[page:Box3]。<br /><br />
检测这个球与所传入的[page:Box3 box]是否有交集。
</p>
<h3>[method:Boolean intersectsPlane]( [param:Plane plane] )</h3>
<p>
[page:Plane plane] - 将被用于测试是否与这个球有交集的Plane。<br /><br />
检测这个球与所传入的[page:Plane plane]是否有交集。
</p>
<h3>[method:Boolean intersectsSphere]( [param:Sphere sphere] )</h3>
<p>
[page:Sphere sphere] - 将被用于测试是否与这个球有交集的Sphere。<br /><br />
检测两球之间是否有交集。
</p>
<h3>[method:Sphere set]( [param:Vector3 center], [param:Float radius] )</h3>
<p>
[page:Vector3 center] - 球心位置。<br />
[page:Float radius] - 球的半径。<br /><br />
设置球的[page:.center center]和[page:.radius radius]属性。<br>
Please note that this method only copies the values from the given center.
</p>
<h3>[method:Sphere setFromPoints]( [param:Array points], [param:Vector3 optionalCenter] )</h3>
<p>
[page:Array points] - 一个包含有[page:Vector3]位置的[page:Array]。<br />
[page:Vector3 optionalCenter] - 可选, [page:Vector3] 球心位置。<br /><br />
计算一个[page:Array points]数组(中的点)的最小边界球。如果给定了[page:Vector3 optionalCenter],则它将被用作该球的球心;
否则,环绕[page:Array points]的包围盒的轴心将通过计算来得到。
</p>
<h3>[method:Sphere translate]( [param:Vector3 offset] )</h3>
<p>
使用所给定[page:Vector3] offset偏移量平移球心。
</p>
<h3>[method:this union]( [param:Sphere sphere] )</h3>
<p>
[page:Sphere sphere] - Bounding sphere that will be unioned with this sphere.<br /><br />
Expands this sphere to enclose both the original sphere and the given sphere.
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>