This commit is contained in:
2024-09-03 14:54:47 +08:00
parent 81b4328042
commit 8519b4249f
7 changed files with 509 additions and 97 deletions

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src/pages/canvas.vue Normal file
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<template>
<div class="canvas-wrap">
<canvas id="lineCanvas" width="400" height="500"></canvas>
<canvas id="carCanvas" width="400" height="500"></canvas>
</div>
</template>
<script>
import Easing from '@config/Easing.js'
export default {
data () {
return {
keyPoints: [{x: 160, y: 200}, {x: 60, y: 200}, {x: 60, y: 400}, {x: 160, y: 400}]
}
},
mounted () {
setTimeout(() => {
this.handleCanvasLine()
}, 5000)
setTimeout(() => {
this.handleCanvasCar()
}, 5900)
},
methods: {
handleCanvasLine () {
const canvas = document.querySelector('#lineCanvas')
const ctx = canvas.getContext('2d')
let img = new Image()
img.src = require('../images/che.png')
// 设置线条样式
ctx.lineWidth = 1
ctx.lineJoin = 'round'
ctx.lineCap = 'round'
let prevX = this.keyPoints[0].x
let prevY = this.keyPoints[0].y
let nextX
let nextY
// 第一帧执行的时间
let startTime
// 期望动画持续的时间
const duration = 900
// 动画被切分成若干段,每一段所占总进度的比例
const partProportion = 1 / (this.keyPoints.length - 1)
// 缓存绘制第n段线段的n值,为了在进行下一段绘制前把这一段线段的末尾补齐
let lineIndexCache = 1
// 动画帧绘制方法currentTime是requestAnimation执行回调方法step时会传入的一个执行时的时间(由performance.now()获得).
const step = (currentTime) => {
// 第一帧绘制时记录下开始的时间
!startTime && (startTime = currentTime)
// 已经过去的时间(ms)
const timeElapsed = currentTime - startTime
// 动画执行的进度 {0,1}
let progress = Math.min(timeElapsed / duration, 1)
// 加入二次方缓动函数
progress = Easing.Quadratic.In(progress)
// 描述当前所绘制的是第几段线段
const lineIndex = Math.min(Math.floor(progress / partProportion) + 1, this.keyPoints.length - 1)
// 当前线段的进度 {0,1}
const partProgress = (progress - (lineIndex - 1) * partProportion) / partProportion
// 绘制方法
const draw = () => {
ctx.strokeStyle = `rgba(${81 + 175 * Math.abs(1 - progress * 2)}, ${160 - 160 * Math.abs(progress * 2 - 1)}, ${255},${1})`
ctx.beginPath()
ctx.moveTo(prevX, prevY)
// 当绘制下一段线段前,把上一段末尾缺失的部分补齐
if (lineIndex !== lineIndexCache) {
ctx.lineTo(this.keyPoints[lineIndex - 1].x, this.keyPoints[lineIndex - 1].y)
lineIndexCache = lineIndex
}
prevX = nextX = ~~(this.keyPoints[lineIndex - 1].x + ((this.keyPoints[lineIndex]).x - this.keyPoints[lineIndex - 1].x) * partProgress)
prevY = nextY = ~~(this.keyPoints[lineIndex - 1].y + ((this.keyPoints[lineIndex]).y - this.keyPoints[lineIndex - 1].y) * partProgress)
ctx.lineTo(nextX, nextY)
ctx.stroke()
}
draw()
if (progress < 1) {
requestAnimationFrame(step)
} else {
console.log('动画执行完毕')
}
}
requestAnimationFrame(step)
},
handleCanvasCar () {
const canvas = document.querySelector('#carCanvas')
const ctx = canvas.getContext('2d')
let img = new Image()
img.src = require('../images/che.png')
let nextX
let nextY
// 第一帧执行的时间
let startTime
// 期望动画持续的时间
const duration = 2000
// 动画被切分成若干段,每一段所占总进度的比例
const partProportion = 1 / (this.keyPoints.length - 1)
// 缓存绘制第n段线段的n值,为了在进行下一段绘制前把这一段线段的末尾补齐
// 动画帧绘制方法currentTime是requestAnimation执行回调方法step时会传入的一个执行时的时间(由performance.now()获得).
const step = (currentTime) => {
// 第一帧绘制时记录下开始的时间
!startTime && (startTime = currentTime)
// 已经过去的时间(ms)
const timeElapsed = currentTime - startTime
// 动画执行的进度 {0,1}
let progress = Math.min(timeElapsed / duration, 1)
// 加入二次方缓动函数
progress = Easing.Quadratic.In(progress)
// 描述当前所绘制的是第几段线段
const lineIndex = Math.min(Math.floor(progress / partProportion) + 1, this.keyPoints.length - 1)
// 当前线段的进度 {0,1}
const partProgress = (progress - (lineIndex - 1) * partProportion) / partProportion
// 绘制方法
const draw = () => {
ctx.beginPath()
ctx.clearRect(0, 0, 400, 500)
nextX = ~~(this.keyPoints[lineIndex - 1].x + ((this.keyPoints[lineIndex]).x - this.keyPoints[lineIndex - 1].x) * partProgress)
nextY = ~~(this.keyPoints[lineIndex - 1].y + ((this.keyPoints[lineIndex]).y - this.keyPoints[lineIndex - 1].y) * partProgress)
ctx.drawImage(img, nextX - 15, nextY - 50, 30, 50)
}
draw()
if (progress < 1) {
requestAnimationFrame(step)
} else {
console.log('动画执行完毕')
}
}
requestAnimationFrame(step)
}
}
}
</script>
<style lang="stylus" scoped>
.canvas-wrap
position relative
width 100%
height 100%
#lineCanvas
position absolute
left 0
top 0
z-index 10
#carCanvas
position absolute
left 0
top 0
z-index 11
</style>